27 February 2014 - 19:48 CET
Mendasp: 12 February 14 16:35
Actually, the NSL maps do more than that, they remove sounds, they remove cinematics/particles/holograms, and of course the light counts.
But I'm doing all of that with Custom HUD at the moment, including replacing the "low lights" version of the official maps with the NSL version (only in b263), there's still a big difference in light counts between the official low lights and the NSL lights.
So, they are not needed anymore, but for a different reason. Also the cross spawns is taken care of by the NSL mod in vanilla maps.
I'm still going to update the NSL maps when the non-beta 263 releases so people without CHUD can still play them, but the idea is to transition away from them, but they'll still be around just in case.
_______________
Most comp teams already play on CHUD only.
We used vanilla maps in the ns2wc =)
http://forums.unknownworlds.com/discussion/comment/2182570/#Comment_2182570
Actually, the NSL maps do more than that, they remove sounds, they remove cinematics/particles/holograms, and of course the light counts.
But I'm doing all of that with Custom HUD at the moment, including replacing the "low lights" version of the official maps with the NSL version (only in b263), there's still a big difference in light counts between the official low lights and the NSL lights.
So, they are not needed anymore, but for a different reason. Also the cross spawns is taken care of by the NSL mod in vanilla maps.
I'm still going to update the NSL maps when the non-beta 263 releases so people without CHUD can still play them, but the idea is to transition away from them, but they'll still be around just in case.
_______________
Most comp teams already play on CHUD only.
We used vanilla maps in the ns2wc =)
http://forums.unknownworlds.com/discussion/comment/2182570/#Comment_2182570