More Balance Mod

Zefram
3639
Posts
235
Location
United States of America
Joined
16 November 2012
1 April 2014 - 17:05 CEST
#1
As we continue our goals to create a useable balance mod, I'd like to introduce our next set of changes. As always, please provide feedback in the forums.

Lerk hitpoints increased to 200. Armor increased to 150
Lerk biterate increased slightly
Onos boneshield now gives invulnerability from all sides
Fade start with shadowstep
Fade structure damage increased to 85 damage
www.twitch.tv/Zefram0911
MuteD
Noavatar
el'pheer
Posts
7
Location
Finland
Joined
12 December 2012
1 April 2014 - 18:13 CEST
#2
damn u zefram :D
Iots
90
el'pheer
Posts
136
Location
Finland
Joined
7 May 2005
1 April 2014 - 18:20 CEST
#3
the date, fool.
joshhhy
4962
Posts
67
Location
Milwaukee, Earth
Joined
25 February 2013
1 April 2014 - 22:54 CEST
#4
Can we turn the CC into a Planetary Fortress with a giant turret on it? Maybe an upgrade for 50tres.
Tico
5888
BEAST INFECTION
Posts
100
Location
United States of America
Joined
24 November 2013
1 April 2014 - 23:03 CEST
#5
CAN WE IMPLEMENT AN UPGRADE WHERE SKULKS GET WINGS??????????????????????????????????????? IM SPR SRS
swalk
2129
Xeon
Posts
908
Location
Copenhagen, Denmark
Joined
9 May 2010
2 April 2014 - 11:11 CEST
#6
Plz surfboards on the backs of skulks.
http://www.youtube.com/user/swalken/videos
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