11 March 2015 - 16:52 CET
I am doing my personal secret project which requires watching old matches. While doing this I did get idea to show some great game play of past to you guys. I do believe this is one best ways to learn stuff and I don't really have to do much work for this kind of video guides. If you like this kind of guides I can make more in future.
The first clip is about what to do when marines hold strong PG position(s) as aliens. I do find that people tend to this wrong many times. Of course you should prevent marines to get strong PG positions but against equally skilled team that is really hard. When the PG is up what you should do as alien? Well, Archaea's solution was to destroy all the RTs around PG and force 1-2 marines to cap and then crush the PG position. In nutshell you want to use your mobility as alien to spread marines around the map before launching an attack to important location. This way you can make mismatch combat situations.
Here is the clip:
http://youtu.be/fkhT5fAnnvY?t=1h10m32s
It's important to notice the work skulks did in that clip. Skulks didn't go to fight against marines but straight to RTs and forced marines to come out. This when you take them out. Marines with PG don't afford to sent lots marines defend RTs or cap then because then you leave PG or base unprotected. What you saw was that other lifeforms defended these skulks against marine cappers. Fade is fastest unit in this game and can both defend skulks from cappers and put pressure on main marine force. Godar couldn't do good pressure because they were under four RTs all the time and when finally get enough res to siege the hive it's all in from their part. They are down to two RTs and can't even afford to med spam. Even if they would have destroyed that hive they would have lost.
Spread those marines out and take them one by one. That's it.
The first clip is about what to do when marines hold strong PG position(s) as aliens. I do find that people tend to this wrong many times. Of course you should prevent marines to get strong PG positions but against equally skilled team that is really hard. When the PG is up what you should do as alien? Well, Archaea's solution was to destroy all the RTs around PG and force 1-2 marines to cap and then crush the PG position. In nutshell you want to use your mobility as alien to spread marines around the map before launching an attack to important location. This way you can make mismatch combat situations.
Here is the clip:
http://youtu.be/fkhT5fAnnvY?t=1h10m32s
It's important to notice the work skulks did in that clip. Skulks didn't go to fight against marines but straight to RTs and forced marines to come out. This when you take them out. Marines with PG don't afford to sent lots marines defend RTs or cap then because then you leave PG or base unprotected. What you saw was that other lifeforms defended these skulks against marine cappers. Fade is fastest unit in this game and can both defend skulks from cappers and put pressure on main marine force. Godar couldn't do good pressure because they were under four RTs all the time and when finally get enough res to siege the hive it's all in from their part. They are down to two RTs and can't even afford to med spam. Even if they would have destroyed that hive they would have lost.
Spread those marines out and take them one by one. That's it.