A Potential Fade Buff

Sardine
5431
California Burrito
Posts
68
Location
British Indian Ocean Territory
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1 May 2013
24 March 2016 - 23:56 CET
#31
Deckard says
300+ ping hit reg? Can't be easy, I still applaud you for doing as well as you do with it.

If only it was just a 300+ ping problem m8
Alite
6355
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61
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Canada
Joined
10 July 2014
24 March 2016 - 23:57 CET
#32
I feel like one fade (or even two) being able to kill 5 no upgrade marines wouldn't make much sense, since that would mean losing the arms lab basically ends the game.

Yes marines should be hurt when they lose it, but I don't think it should be an autoloss for them where the fades just go base and kill everyone.
Frozen
5408
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80
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United States of America
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24 April 2013
25 March 2016 - 02:48 CET
#33
Alite says
I feel like one fade (or even two) being able to kill 5 no upgrade marines wouldn't make much sense, since that would mean losing the arms lab basically ends the game.

Yes marines should be hurt when they lose it, but I don't think it should be an autoloss for them where the fades just go base and kill everyone.


It wouldn't be autowin... Just a better play and open up the arms lab kill option at earlier game stages not just phase tech or power
Frozen
5408
Posts
80
Location
United States of America
Joined
24 April 2013
25 March 2016 - 02:48 CET
#34
Alite says
I feel like one fade (or even two) being able to kill 5 no upgrade marines wouldn't make much sense, since that would mean losing the arms lab basically ends the game.

Yes marines should be hurt when they lose it, but I don't think it should be an autoloss for them where the fades just go base and kill everyone.


It wouldn't be autowin... Just a better play and open up the arms lab kill option at earlier game stages not just phase tech or power
phone
2104
Snoofed
Posts
227
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Zimbabwe
Joined
29 March 2010
25 March 2016 - 06:29 CET
#35
killing arms lab is actually insanely powerful 4 swipes vs 3 (without any lerk spikes parasite or any other dmg) and not 20% extra dmg seems Good
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