4 August 2017 - 10:53 CEST
I know, it's a silly name, but Iept called dibs on redux :p
As the original mapper of Summit this is a very passionate project for me.
Improvements to Summit, especially for Aliens.
Following on what Wob and Loki started a few months ago..
publish_id = "38c69d9d"
Screenshots can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=952540573
Changelog so far:
Summit_andabove - Work in Progress
-Some visual improvements, and low_lights look better, because the the dull NS2+ ultra low lights arent used in this version
-Added more cover and los-blockers around the map,
especially Flight Control, Sub Access, Crossroads, Crevice, Atrium
-Added half closed doors around Computer Lab area for more cover/ambush spots
-You can move faster into Ventilation coming from Data Core through that pipe-gap (Thanks Mephilles!)
-Added more starting-cysts around Harvester, so Marines need more time to harass it
-Made corridor between Crossroads and Summit Reception more alien friendly
-Turned some railings in Crevice and Ventilation into railings with cover
-Fixed hidden cysts exploit in Crevice
-Added more cover to Flight Control entrance from Computer Lab
-Gorges can now place a tunnel in the north-west corner of Flight Control
-Created more space behind resnode in Atrium, more dodging space for skulks, gorge tunnel possible
-Adjusted pipes in Reactor Core, easier navigation around them and dodging of marine bullets
-Added more cover geometry/spots to Crossroads, which can be used to dodge marine fire or approach easier.
No big layout changes or new vents so far!
Hoping to make the map more popular for competitive play again, but maybe it's just doomed due to the layout and the short travel times, which I'm not sure if I really wanna change those.
As the original mapper of Summit this is a very passionate project for me.
Improvements to Summit, especially for Aliens.
Following on what Wob and Loki started a few months ago..
publish_id = "38c69d9d"
Screenshots can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=952540573
Changelog so far:
Summit_andabove - Work in Progress
-Some visual improvements, and low_lights look better, because the the dull NS2+ ultra low lights arent used in this version
-Added more cover and los-blockers around the map,
especially Flight Control, Sub Access, Crossroads, Crevice, Atrium
-Added half closed doors around Computer Lab area for more cover/ambush spots
-You can move faster into Ventilation coming from Data Core through that pipe-gap (Thanks Mephilles!)
-Added more starting-cysts around Harvester, so Marines need more time to harass it
-Made corridor between Crossroads and Summit Reception more alien friendly
-Turned some railings in Crevice and Ventilation into railings with cover
-Fixed hidden cysts exploit in Crevice
-Added more cover to Flight Control entrance from Computer Lab
-Gorges can now place a tunnel in the north-west corner of Flight Control
-Created more space behind resnode in Atrium, more dodging space for skulks, gorge tunnel possible
-Adjusted pipes in Reactor Core, easier navigation around them and dodging of marine bullets
-Added more cover geometry/spots to Crossroads, which can be used to dodge marine fire or approach easier.
No big layout changes or new vents so far!
Hoping to make the map more popular for competitive play again, but maybe it's just doomed due to the layout and the short travel times, which I'm not sure if I really wanna change those.