NS Improved AMXX Mod

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20 May 2011 - 16:26 CEST
#31
Technical question:

If we would do some kind of NS 3.2.1 (whatever the changes would be), wouldn't we all be needed to patch our NS? And if we patch, would we be able to play 3.2 (like on pubs) at the same time or need to install a 2nd version? Or downgrade/patch every time we switch the server?


Just curious, because IF we'd need to time consumingly switch versions every time we switch servers, I'd definitely dislike the whole idea.
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20 May 2011 - 16:34 CEST
#32
Its an actual NS-patch. I don't have access to the source on either client or server. AMXX mod, not a real patch. I edited the topic so people know.
Get to the spaceship!
EisTeeAT
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20 May 2011 - 17:05 CEST
#33
What you should do is give us a way to block the 200 fps in gathers aswell without loading officials config ... cause i would say the vote is pretty clear .. 200 fps needs to be banned in gathers too !

No i dont want to hear any opinion . democracy has spoken ! DO WHAT THE PPL DEMAND YOU TO DO ! or resign your post ;D !

Greets !
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20 May 2011 - 17:29 CEST
#34
First of all Eistee

1. Your post is in the wrong thread.
2. This AMXX Mod won't do anything with the FPS
3. ENSL is not democracy like many other non-profit organizations
4. We can talk about 'demanding' things when you all of the voters have put 600 euros for the server. I don't go around public servers demanding they they should use these mods and these maps either. Before someone goes ballistic on this, don't get me wrong. ENSL has always respected the community's opinion but there's a line between stating an opinion and "demanding" something from people who put their free time and money for your own pleasure.
5. Poll is unreliable, I trust Tane's and other players opinion on the matter much more than any poll where people without clue vote. Public choice theory has documented many defects of democracy.
6. ENSL Admin 1on1: Talk with the other admins, tell me what they think and make a decision
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EisTeeAT
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20 May 2011 - 17:35 CEST
#35
well you might be right .. but i believe that the fps restriction is an AMX thing and for now it is only possible while official settings are loaded .. and this thread is about modding the current situation so it fits here because i dont want to discuss the 200 fps issue with anyone here !

all i am asking for is give us the chance to restrict it !

And since i havent seen Tane play in like 1 year i dont think if his opinion should matter at all 8) ! (yeah i know he is just an example .. but srsly all the "ppl with clue" stopped playing basically so..)
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20 May 2011 - 17:40 CEST
#36
Oh you managed to reply faster than I finished my post.

Anyway, talk with other admins and come to an agreement. I don't want to do this ex tempore. This should be on the private forums anyway.

For now, you can just do the following:

amx_enslcvar ensl_fpsmax 125
amx_enslcvar ensl_checkrates 1


Since you are admins, you are free to do this. I have no problem with this at all. I just can't be arsed to reload my development evnironment and mod the plugin if we have to double back a week later.

Actually I just might use Multi's code that I got, it basically removes the Jetpack if you have 200 FPS but won't change FPS for other units.
Get to the spaceship!
EisTeeAT
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20 May 2011 - 17:48 CEST
#37
Yeah multis brilliant code also removes cloak when you take it as alien !

So might not wanna use that 8) !

MULTI NIBZ !!

Did not know that ensl_checkrates 1 and cvar was working without official settings loaded .. so nvm everything ;D ! cause all i wanted was the ability to restrict it if demanded 8) !
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20 May 2011 - 17:51 CEST
#38
Actually amx_enslcfg only loads a bunch of cvars, it doesn't do anything else.
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20 May 2011 - 17:56 CEST
#39
Fine then 8) !

To bring you guys back to the real Topic.

I would not change to much either cause the only thing why gathers go as they go these days is because marines have forgotten how to push a second hive .. if marines would stop bunkering and play the game as it used to be played the games would become better again !.. at least i think so !
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20 May 2011 - 19:25 CEST
#40
Make it so that you can evolve in the pre-match






ESSENTIAL
EisTeeAT
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20 May 2011 - 20:09 CEST
#41
if you want to practice lifeforms go play combat sublime ...
sublime
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20 May 2011 - 22:50 CEST
#42
Yes I need to practice lifeforms. YOU FUCKING SPASTIC
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21 May 2011 - 16:33 CEST
#43
Lots of good changes proposed. I'm very much in favour of removing rfk (for both sides). Also, maybe having the armory give (2||5||10) armor back when used could promote field armories.

Oh and if you could find any way to change/remove redemption, it would be so HUGE
vartija
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21 May 2011 - 17:08 CEST
#44
Just by returning hive armour (and setting it sufficient enough) would give marines a lot of motivation to killing second hive instead of sitting jet-packs and aliens not giving marines too much nodes at start for straight jet-pack rush before 2nd hive. Although with this I would recommend lowering fade carapace armour maybe to ~225 - 235. Also after this there shouldn't be need for 3rd hive armour any more.

Lowering heavy armour prize should be reasonable since now it's not alternative for jet-packs. And don't you dare to touch my redemption.
Fana
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21 May 2011 - 18:54 CEST
#45
It's not just the armor. When they added +movement, they also lowered blink acceleration. Can easily make the difference between getting around "that corner" with 30 hp or 0.

#archaea @ irc.quakenet.org

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22 May 2011 - 04:52 CEST
#46
Yes thats actually a very overlooked point. While old fading took more skill in terms of energy management and pressuring (hitting and chasing) jetpacks, it's acceleration was great for just getting out. Personally I think you should just nerf the cost of jetpacks and leave the hive armor as it is. Too many changes favouring one aspect will just create more imbalance. As far as r4k goes; I think capping it at a stable 2 res would favour consistency. But getting rid of it all together seems like a dumb idea.

Other proposed changes would be: catpack changes (all seem nice, but don't make them overly viable, you have to remember that marines bunnyhopping around untouchable before hive 2 isn't fun for aliens.), make sieges slightly cheaper (for cost effectiveness I've always seen a shotgun rush more justified apart from a few, very select, certain hives).

There is also a way to balance the jetpacks depending on a persons FPS... but it's ALOT of work and would take lots of tweaking... let alone it'd be quite a bitch on the CPU. You could just check what fps the person is using while flying and then tweak the fuel use per 'tick'. Speed should be possible to limit too. But yeah... way too much effort.
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22 May 2011 - 09:29 CEST
#47
The balance with jps seems fine if people don't have the 200fps accel.

The more changes you make, the harder it'll be for pubbers who wanna start playing gathers (there's still a few!)

catpacks are overlooked, 2 hmgs with a catpack each can tear through fades and onos in no time. 4 res kinda makes sense for how powerful they are, maybe just reduce the research cost?

I like mps idea to change the points system on the scoreboard instead, lol.
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23 May 2011 - 00:46 CEST
#48
The problem is that the ONOS is such a useless and weak class. It's only situational advantage is against HAs. Other then that if you can't rush it out fast a solo HMG with good positioning can pretty much solo one. Also because jps are so darn cheap they become useless in the longer games. But yeah it's even more a problem with catpacks. Atleast fades can play it smart with movement but a catpack hmg vs an onos and G_G 75 res wasted for like 30res.
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23 May 2011 - 04:07 CEST
#49
the fuck you know about NS zamma? do you even play anything at all nowadays? gb2begay, it's the only thing you're good at.
;D
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23 May 2011 - 07:08 CEST
#50
Sorry Dugi, when did you get good? Last time I played, you were fucking losing saunamen games... until you got kicked.

I can't hear you up here with my veteran icon and ENSL legends group status.
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23 May 2011 - 13:46 CEST
#51
gibbz, dont attend to trollposts of MILF-hunter dugi, his dick is gay and his head is empty, he is a disgrace for all ugly people...

yes gibbz, i agree with you the big problem, onos at lategame is very useless against jp so the fades have to carry alone, especially hard to counter if the marines play with ha/jp/cata.

i remember in a very early version of ns, the onos had a (parasite/stomp shoot) or something like that, so he could shoot the jps in the air.. the jper fall to earth, couldnt move for 2 sec and you could attack him, they shouldnt have deleted that completely, something like this for the onos is totally missing :)

/watch?v=AdIEdlXh56k&list=PL2FADE314840E610B&index=14
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23 May 2011 - 14:41 CEST
#52
'GibbZ'Sorry Dugi, when did you get good? Last time I played, you were fucking losing saunamen games... until you got kicked.

I can't hear you up here with my veteran icon and ENSL legends group status.


By the time I rushed your base twice when you were in pixxon I was already better.

And yeah, they "kicked" me. Or not. Maybe I joined the spantards because they wanted me to? You can ask Peach. Or just check my profile and the History, you fucking mong.

Oh yeah, the vet icon. Jiriki has it too. Is he any better for it?

FUCK NO.

And seriously, go play something you're good at, like touching other people's penises or being a total spastic.
;D
vartija
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23 May 2011 - 14:49 CEST
#53
'SaperioN'gibbz, dont attend to trollposts of MILF-hunter dugi, his dick is gay and his head is empty, he is a disgrace for all ugly people...

yes gibbz, i agree with you the big problem, onos at lategame is very useless against jp so the fades have to carry alone, especially hard to counter if the marines play with ha/jp/cata.

i remember in a very early version of ns, the onos had a (parasite/stomp shoot) or something like that, so he could shoot the jps in the air.. the jper fall to earth, couldnt move for 2 sec and you could attack him, they shouldnt have deleted that completely, something like this for the onos is totally missing :)


I think you two are missing one point. Because of onos stomp the heavies become pretty much useless. This is one reason why you can't use only heavies. jp>onos>ha is one of the biggest rock paper scissor in ns. Breaking that would effect game balance remarkably.
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23 May 2011 - 15:40 CEST
#54
Too right fartiga. I don't get what the problem is with the late game balance at the moment; jps already lose a lot of the time.

Wasn't the intention always for 3 hive aliens to be 'end game' and full tech marines to be also 'end game'. Whoever gets one of those two first generally is expected to win in terms of balance.
GibbZ
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23 May 2011 - 16:22 CEST
#55
Look at my match history now back to yours. Now back to mine and back to yours. As you can notice, with my match history, I have a WIN % of almost 70 and only 3 losses. Back to yours, a measly win percent of around 50%... lawl.... Come speak to me when you become a legend like me, hivefish, tane and co. I can't hear you over all the dumpster trucks. http://www.youtube.com/watch?v=5-folVgn8TQ&feature=related

Sorry little dumpy nerd; play more small fry.
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23 May 2011 - 17:30 CEST
#56
lump
I don't get what the problem is with the late game balance at the moment; jps already lose a lot of the time.


Not really.

lump
Wasn't the intention always for 3 hive aliens to be 'end game' and full tech marines to be also 'end game'. Whoever gets one of those two first generally is expected to win in terms of balance.


The difference is that for marines to get jp tech they don't need to be in a hugely dominant position, whereas for aliens to get the third hive up, they do.

"too much history can sometimes make you confuse" - aA, droppin' mad history on clowns since 2011.

LITERALLY_GAY
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23 May 2011 - 17:33 CEST
#57
gibbz
Look at my match history now back to yours. Now back to mine and back to yours. As you can notice, with my match history, I have a WIN % of almost 70 and only 3 losses. Back to yours, a measly win percent of around 50%... lawl.... Come speak to me when you become a legend like me, hivefish, tane and co. I can't hear you over all the dumpster trucks. http://www.youtube.com/watch?v=5-folVgn8TQ&feature=related

Sorry little dumpy nerd; play more small fry.


Someone told me once that you bought a gamer chair. This post fits in pretty well with that fact so i'm guessing it probably wasn't a joke. hth.

"too much history can sometimes make you confuse" - aA, droppin' mad history on clowns since 2011.

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23 May 2011 - 22:05 CEST
#58
'huhuh'Lots of good changes proposed. I'm very much in favour of removing rfk (for both sides). Also, maybe having the armory give (2||5||10) armor back when used could promote field armories.

Oh and if you could find any way to change/remove redemption, it would be so HUGE


lol hi I'm French and everything I suggest is a FUCKING TERRIBLE IDEA THAT ONLY A SPASTIC WOULD THINK IS GOOD






'GibbZ'I can't hear you over all the dumpster trucks. http://www.youtube.com/watch?v=5-folVgn8TQ&feature=related

Sorry little dumpy nerd; play more small fry.


Take your pathetic, nonsensical insults back to the shittest cuntry in the world Americophile
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24 May 2011 - 03:55 CEST
#59
'LITERALLY_GAY'

Not really.

The difference is that for marines to get jp tech they don't need to be in a hugely dominant position, whereas for aliens to get the third hive up, they do.

What?! I remember owning jps loads of times! If marines are gonna get full tech (mt, 3:3, jp) and aliens haven't already dominated them, then marines deserve to win; unless aliens have all 3 chambers already, then it's kinda even.
GibbZ
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24 May 2011 - 18:11 CEST
#60
Well if lump can own jps they must need a buff.
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