Learn how to Lerk
Learn how to Lerk
Here is some things you should firstly know:
(1 hive) Spore: area effect poisonous gas that causes 7 damage per second to light armored marines. It is also good to cause mental pain to marines. What could be more annoying than a lerk sporeing all the time and you can`t kill it because it`s hiding all the time.
(1 hive) Bite: little faster than a skulkbite but causes less damage per bite.
(2 hives) Umbra: Area effect gas like spore but umbra makes gas shield that absorbs damage. Umbra is very useful when marines have heavy armored marines with shotgun / heavy machine gun.
(3 hives) Primal Scream: nearly aliens gets damage and attack speed boost.
Flying is the most important skill with lerk. Usually people just go straight through the marine and dies with the lerk in few minutes. So when you see the marine try to fly unpredictable. It means that use mouse to make swerves in the air. Best button for flying is definately space. Some people are still using mousewheel to fly but it doesn`t help you anymore. Mousewheel gave you a very high speed in previous versions but it has been fixed now.
Lerk is an alien support creature, so play for your team. Don`t be greedy by taking all the frags yourself. If you know someone is going to fade in a few minutes try to take marines eyes on you so that skulk who will take the fade gets easy frag(s). If the skulk can`t kill the marine then you can kill it. Every frag for hive builder or straight fade will be awarded at the end of the round. That`s just for little more experienced lerks but if you are just a beginner you should stay in ventilations and use spore to damage armors of light armored marines. If you really want to kill the marines and you think camping in the ventilations are boring, make sure that the marine who`s against you is light armored with light machine gun. If you attack against marine with shotgun or heavy machine gun, you will get killed in a matter of time. If you managed to stay alive till the end, you will get onos almost the same time as marines gets heavy armors. There are many good lerks but most of them doesn`t understand that he/she could be more important alive than dead and they are playing too risky game by attacking shotgunners and/or heavy machineguns.
Movement Chamber
Celerity: The best upgrade for lerk. Then lerk is faster and that makes it harder to hit.
Silence: If you take this upgrade, your lerk is wasted.
Adrenaline: Good for beginners who stay in ventilations whole round.
Defence Chamber
Carapace: Good upgrade. Increases your armor. Shotguns can`t kill you with one single shot
Redemption: Again, if you take this your lerk is wasted.
Regeneration: Good upgrade when you have a new hive coming. Then gorges don`t have to focus on healing you.
Sensory Chamber
Cloaking: Once again, if you take this your lerk is wasted.
Scent of fear: Good upgrade. Marines can`t suprise you or your team if you scout.
Focus: If you really want to be a greedy killer, you can take this.
Date: 28/06/2006
Source: www.levitacus.com
Written by: Scale
Comments
JarO | Team One
12 August 2011, 20:20
JarO | Team One
12 August 2011, 20:20
LiZo4ka | Team Two
12 August 2011, 20:29
sublime
12 August 2011, 20:38
koira
13 August 2011, 02:05
koira
13 August 2011, 02:06
bend0rrr | NewStyleD Return
13 August 2011, 12:28
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