Gibbz Interview
Hey, another day another dollar.Spanish people aren´t lazy but if I don´t publish that interview now, my balls will be cuted by jiriki.Then, the day is today, the moment is now and the DRAMA starts: Sir GIBBONS interview.
Trying to make contrast between old/epic and nuschool/TERRIBLE, I made the SAME questions to zaiko and Gibbons to see how different are the points of view of that players/moments.
First of all, How is the person behind the nick?How old are you, What are you doing?, tell us a little about your life outside the network.
I'm 19 years old, and currently a student at Manchester University. Outside of gaming I like to go out and get drunk and have a good time with my mates. I don't really do much work wise so have lots of free time.
Tell us about your story in the competitive NS. Getting Started tell us which were your major achievements and competitions in which you participate, the clans where you
was, ect.
I started playing NS since 1.04 release and played on and off. In 2.0 I made my own community with a guy called Teepo. We called it "The Terrible Gorges" and although we were called a clan, it was definately a community. We had a 20 man servers (hosted from my home) with over 10 different plugins on including the very first marine vs marine plugin (developed by me). In 3.0 a guy called waller, who was a player on my server, told me to sign up to a gather channel and play. I played a gather and still remember it till this day. We had Organmueller on our team as lerk and I remember it being end-game. We turtled in our hive (the old pipeline on veil) while Organmueller pancaked around like a pro killing marines. This is when I got into competetive gaming. I soon formed a team with Tweadle (another regular on my server) and an estonian called iCs. The team started off well with everyone wanting to improve and I loved it. iCs unforunately emo quitted but we soon got good players like Player, pantsu (I recruited him off public after me and him outscored frG on veil - kids eh?), Shadow and TheFog. Since then I just moved up the ranks slowly. I think that was a mixture of the steep learning curve and the fact I only got a half decent PC around the time I was playing for Emergency Room. The clan which I had the most fun in was easily The Sproggalots. We were super active, had a mixture of personalities and I think we were the fastest team to improve in the history of NS. The banter we've had on vent has been hilarious and there are a few moments I'll never forget. own? (omgwtfns?) was a great clan however for similar reasons to sprogga, just with less talent and length. My major achievements would be winning division 2 and then 1 ENSL in two seasons, giving sheep, green and even alty a chance to grow, and actually having one of the best match histories on the site!
How do you feel the community has evolved in your country and European competitiveness from your beginnings to these days? DRAMA SPOTTED
As I started in 3.0 it's hard to compare as really I joined NS when it was in decline. I think the scene, although put down by a few people, is actually incredible. There are so many players I really respect just because they keep trying and have kept the scene alive so long. People have stuck with NS even till today and that's incredible for such an old game. I think skillwise NS has been very up and down. Currently I think the skillceiling is pretty low but that's because the only decent team playing is Saunamen. I do feel though that as the game progressed the alien skill ceiling got higher and the marine skill ceiling dropped slightly. However I don't agree with zaiko about the nL comeback comment. The Sproggalots dominated nL in the first official 4-0 (the only ever 4-0 win over nL?) and in every pcw up till 3 days before the finals. I see every finals in the same way, it's not always the best team that wins but sometimes the most active one. Not taking anything away from nL! Back on track however... I still do feel though that some players have evolved in some areas where no other players have in the history of NS. Sheep's orientation as lerk is unbelievable and is clearly more then just practice. Phils movement can only be defined as sick in all aspects. Cosmic showing the scene girls can play NS and aim. Enigmatic being a complete aimbot. Alty and Green inventing the zwndr and in my eyes revolutionising skulk dodging and movement.
Talk a little bit about versions. What's your opinion about the different versions and what do you think about each one?
I think the current version is actually the best as it's well balanced and very bug free!
Do you think the difficulty curve ns has been too high for the players called "casual"?
I agree and disgaree. I just feel that the game needed a more indepth help system. The game should come with a manual which teaches players how the game works, as in fairness, it is very complicated. Still, I don't see the difficulty curve as a bad thing. It filters out the more intelligent players from the dumb ones, as in my eyes even the dumbest NS players are more intelligent then players from other games (bar Jimmis).
What are your expectations for NS2? What are as game´s player?
I just want it to retain the skill aspects of NS1 with some new features which add spice and depth. I'm optimistic it'll be a good game, but I still think it will be no way near as good as NS1.
Do you know enough of ns2? What do you think about the new game? (Especially the symmetrical style (2 Commanders, unification of resources, mobile siege)
I actually try to read as little as possible from the site so I stay sane. Well, 50% of what I have read just seems illogical. So best stay away.
What is your opinion about the changes aimed at reducing the learning curve (elimination of bhop, purchase weapons system, etc) and do you think that will help the community to grow in number of players, sponsors, etc. or by Instead much of the hardcore gamers think of ns1 that has lost the essence?
I think it will reduce the learning curve but I don't think it's going to have a massive effect on the player population. NS2, even dumbed down, will be a very unique game and this to me will be what seperates the usual CS pubber and the typical game enthusiast. I do think NS2 will have less original essence of NS1 though, and this will be a shame. Some features that the team is thinking of adding however seem to make the game more confusing, just in different areas (less skill more brains). So we'll see the final product first.
Will you buy NS or you've already purchased?
I've already purchased the SE like a good little boy.
Many features of the hl2 source as HLTV are not available for NS2 at begin.What type of tools based on the competitive game would you like to be available and you've seen in other games?
I would like to see a STV feature (HLTV), player stats (like in TF2 to see hours played ect.), and that's about it really. That + IRC and you've got yourself the basic competetive tools.
What was or were your / s lifeform / s ns1? What do you expect of them for ns2?
I normally play fade. The NS2 team hasn't actually released much/any information on the fade yet so I'm still sitting back and waiting. However I do hope that the fade is just as movement orientated and still relies on a skill and brains curve to seperate the good fades from the top fades.
What changes do you think should be done in order to ns2 in organization of leagues, tournaments, etc.?
As mu said in a few forum posts, rules need to be stricter as there is a bigger playerbase. Anti-cheat teams need to be set up also.
Do you think that ENSL will be a good reference for the future ns2 competitive scene?
Hopefully so.
Would you consider beneficial to the game had great success with all that implies (leagues, sponsors, etc) albeit at the cost of making the game more accessible to casual players?
Yeah ofcourse! There is no competetive community or scene without a pool of casual players to evolve from.
What are your concerns about the new UWE engine created by ns2?
From what I've seen it looks great, I only SLIGHTLY worry about the hitreg.
Do you consider the ns2 being a new network engine will resolve the typical problems of regging or on the contrary nothing will change?
Max is a very good coder and clever guy so I have faith.
Do you have a computer ready for ns2 or intend to buy?
With a bit of tweaking my PC will run NS2 fine!
What is your opinion about "downgrading"? (The tendency to play with minimal graphics to get as many fps and performance)
As a competetive player I generally always downgrade the game to give better performance and to give an advantage. I raise the gamma, lower the model quality ect.ect. just so I have less things to worry about and so I can concentrate on the game.
Bunny hop or not bunny hop?
Bunnyhops fine but even better would be another movement system which has a skill curve but is easier to learn/use for newer players. (Never seen this done yet however).
Finally, tell us everything you want to say and we haven´t asked. Thank you for completing this interview and collaborate with the interview section of the ENSL.
Shoutouts to all of Sprogga and to Danny.
And that´s all folks.I have something interesting in mind for my next interview, probably one of the most expected interviews for the competitive/clan players.I´ll try to get my best for that but first, enjoy it and be nice with Gibbons.He deserved that fama moment.
Comments
dugi
12 October 2009, 03:50
Miglecz++
moar disruptive comments doogie!
whats the difference between top fade, and good fade? (fragwhore, teamplayer?), killing all marines is good for the gayliens
12 October 2009, 12:32
Johs
12 October 2009, 15:30
Elvisq | Team Four
12 October 2009, 16:32
Fana | Archaea
"However I don't agree with zaiko about the nL comeback comment. The Sproggalots dominated nL in the first official 4-0 (the only ever 4-0 win over nL?)
Considering it took us two months to return to the top -- from not having played for over a year, with a roster lacking most of our big names, I'd say zaiko was right on the ball.
"and in every pcw up till 3 days before the finals."
Not true. In fact we were drawing and beating you in PCWs after just a couple of weeks of playing. We did hit a big road bump later on however -- it started with the snowrollers match -- when we played terrible until Peach joined up.
That's not to say that you weren't any good -- you were, but the quality of play in general had definitely decreased by that time. Mostly from lack of competition, I'm guessing.
12 October 2009, 19:56
mu
you ns latecomers dont know shit about shit!
ktdm was the fastest improving clan!! hah i win.
and I've gotta say in the sprogga/nL finals, even though I can only speak for myself, I was only playing at like 75% as good as my top play has ever been and you guys were pissing and moaning about aimbots
12 October 2009, 20:16
GibbZ | 9L
Actually, there was one "joke" comment on vent about an aimbot. :p
Fana's correct, I did take zaikos comment slightly wrong. Win or loss nL did come back to play top level again, and that's the main point. He's also right that I exaggerated the "3-day" point. However, we actually never lost a pcw to you (yes we did draw) until around 2-3 days before the finals, where we played two maps and lost. Sorry to see mu got so offended though by the whole statement though.
p.s. mu - I said "I think we were the fastest team to improve in the history of NS", I never said we were. I wasn't around when ktdm was, but from what I've heard it was actually just a mix team of really good players with no teamwork?
12 October 2009, 22:46
Fana | Archaea
"However, we actually never lost a pcw to you (yes we did draw) until around 2-3 days before the finals, where we played two maps and lost."
Your rounds won/lost ratio against us was heavily biased to the won side, but it isn't true that we only started winning PCWs three days before the final. We had a very bad period of about a month where we got stomped by you/flatline/saunamen almost every PCW, but before that we did win several PCWs -- and yes, I do count PCWs where you ragequit after one map -- against you.
"from what I've heard it was actually just a mix team of really good players with no teamwork?"
You should've stopped at "I wasn't around when ktdm was".
KTDM revolutionised teamplay at the time, to the point where even many later top teams don't compare. Unfortunately we suffered from a lack of competition for a long time and, with the exception of BM, torment.fi and american teams, we were never really tested before falling apart from too-big-roster-strain.
I don't know if I agree with mu that KTDM was the fastest improving clan though, unless you count replacing 80% of your roster with top players from other clans. Lessthanthree would be my pick for that award.
12 October 2009, 23:09
mu
13 October 2009, 00:50
GibbZ | 9L
"from what I've heard it was actually just a mix team of really good players with no teamwork?"
Not at all Fana. I'm going to relay what people generally have said over the years?
13 October 2009, 01:05
Fana | Archaea
I actually didn't notice the question mark at the end of your sentence until now, sorry about that.
Generally speaking, "people" aren't the best source of accurate information. KTDM attracted a lot of ill-will from the NS bourgeoisie at the time, to the point where they'd happily spread lies and misinformation both during and after the KTDM "era". A lot of that has propagated over the years.
13 October 2009, 01:17
Fana | Archaea
Also stop spreading lies about the quality of my Lerking. That's just rude!
13 October 2009, 03:53
Tane | HasBeens & NeverWas
13 October 2009, 11:51
mu
13 October 2009, 12:37
Tane | HasBeens & NeverWas
Knife sure was but lessthanthree? Our pcw results were really even and we weren't even reached our full potential back then. I would even dare to say that we won most of our pcw against them but then again this is highly personal opinion. Only official we played against them ended 1-3 for them when we hadn't played single pcw in that week and map we lost 2-0 was nancy... Sure they were better team that day but saying that they were better than us as whole is totally outrageous.
13 October 2009, 13:55
mu
13 October 2009, 14:56
Tweadle
For the record, Sprogga only played in that season because we thought it would be fun to bonk nL. The novelty of bonking nL wore off and and we went inactive again albeit with the intention of playing a few games before the final. The final was moved forward a week due to folding teams and we agreed to play anyway despite having not played for weeks because we're not Finnish. Then we got counter-bonked in what has to have been one of our worst performances ever. Our attitude was so lackadaisical that even after the loss, there wasn't any verbal frustration. People just said "see ya tomorrow".
It's worth noting that it was our first 4-0 loss to nL and our third loss ever to nineLegends, the others of which were well into our inactivity period and where I only managed to motivate my team to get six because it was nL we were playing. Our rounds won ratio wasn't just "biased in our favour" - it was a massacre right up untill the week before the final where you managed to award yourselves a saving grace.
As a sidenote, we categorically did not ragequit any PCW against you. If you're counting a 1-1 draw on a map as win in your favour because we didn't play a second map, then I don't quite know what to say.
I won't ever say you didn't deserve the win, you did. The only reason i've piped up now in our defence (I thought it was pretty pathetic to list inactivity as a reason for losing) is because I got bored of reading everyone else's misinformed comments. I recognise that you hold bragging rights as you won the match that actually counted but I don't recognise your general superiority over Sprogga at all.
I might also ruffle a few feathers by saying that nL were dire untill Peach joined, notably exempt from your "we haven't played in a year malarky". Peach was and is an absolute carrycomm and i'm not ashamed to say that he was miles better than me or any other commander in NS at the time. It doesn't take long to get back into the swing of things anyway, especially as you managed to play quadruple the matches anyone else could with the whole community wanting a piece of the nL pie.
We can get as pissy as we want but at the end of the day, you won the finals and can rightly afford yourselves the title of the comeback kings regardless of the somewhat insubstantial route you took to get there.
;)
13 October 2009, 15:56
Fana | Archaea
"it was a massacre"
Most of the PCWs ended in a 2-2 or 3-1 to you. Hardly a massacre.
"As a sidenote, we categorically did not ragequit any PCW against you."
I can't say if they were actual rage quits or not, but I distinctly remember two PCWs ending 2-0 because you left after we won the first map.
"I thought it was pretty pathetic to list inactivity as a reason for losing"
We were more or less inactive for about two weeks before the final too, due to internal drama, so it isn't even a "reason".
Fact is, we beat you with a random roster of whoever-wants-to-play with only two months of practice, without our best player even playing in the actual match. No amount of lame excuses you can come up with trumps that. With proper competition over a longer timespan you could've been very good, but as it was, you didn't come close to matching our title contenders in the past.
"It doesn't take long to get back into the swing of things anyway"
Last time I quit for half a year, it took me 3/4 of a year of intense playing to get back to the same form. Getting back to a decent level only takes a few weeks, getting back to your peak level takes months and months of grinding.
"especially as you managed to play quadruple the matches"
We played maybe 3-4 PCWs a week, we weren't very active.
13 October 2009, 16:40
naduli | Exertus
lol drama
13 October 2009, 16:53
Johs
13 October 2009, 17:33
Fana | Archaea
Bear in mind though, I'm not in any way saying we were the best team skill wise throughout the season. We were in fact, pretty bad. It took an extraordinary combination of luck and skill (90% luck) to even get to the final. Had the season progressed perfectly, with no teams folding, we would've likely ended up fourth in the group, with Saunamen taking the title.
The point is: When we started playing again, we were determined to prove that the level of play had gone down since we quit. Not up, as you so determinedly claimed. We would've convincingly proved that even had we lost the final. Winning it 4-0 was more akin to beating the proverbial dead horse -- not to mention very satisfying.
(solid predictions by MAAAD, indeed)
13 October 2009, 17:38
GibbZ | 9L
13 October 2009, 18:08
Fana | Archaea
My impression was that alien was also weaker. It's indicative that the first few weeks we played, we only won Marine rounds.
Sure, there were still some good Lerks and a few new Skulk techniques that spiced things up, but over all the level of play had gone down. Some new tactics too, but nothing groundbreaking. Mostly just slight changes to old tactics. The level of play from Fades was especially dire, and Skulk teamplay pretty much amounted to "RUSH TOGETHER NOW".
13 October 2009, 18:15
GibbZ | 9L
Well, maybe for that season anyway, as in my eyes the main alien-stronger teams, flatline and sprogga, weren't that active. But before then, you had Hivefish's fade, which despite what people say, in my eyes was the best fade in NS, mixing great movement with good positioning and brains; green, alty, and phils skulks which added not just a couple of new moves but completely changed skulk movement with some lovely mix-ups; sheep, phil and nades lerk, with phil and sheep being a bit more skill (and in sheeps style, orientation) specific and nade with some great gamesense and teamplay. I don't think you saw much of that through your season of play though. Maybe only through pcws beforehand. But I definately (and sherpa the seasons before) noticed an increase in skill in alien play. Before then it was more in my eyes about being smart.
p.s. wltrs also revolutionised skulking
13 October 2009, 19:27
evilness
Look its quite clear to anyone that the following string of clans was the best around at its respective time of "Being around"
Sixpack, [NS.NL], Tronic.ns, DW, KTDM, <3(Crono's), Knife(2), mVn, team Catbus, Static, Team.Love, Knife(3) and ofc the legendary zanith
Iteresting sidenote might be that me being in these clans happens to have coincided with them being "THE TOP CLAN" in their respected time.
13 October 2009, 19:31
Fana | Archaea
Yeah fair enough, I can only comment on the season I played. It does seem like you're making an awful lot of excuses though.
13 October 2009, 19:55
evilness
13 October 2009, 20:46
mu
13 October 2009, 20:59
mu
13 October 2009, 21:00
Fana | Archaea
I remember when we tried that in a match. Mop, I think it was, got spotted and nearly parasited to death before he managed to finally squeeze out at temp. It wasn't really a surprise anymore at that point.
13 October 2009, 21:26
evilness
Also on top of my medspam invention i invented a little alien move i like to call "Run straight for their legs" its now days copied rampantly by public players and has thus become so common that most players have developed and effective counter to this move
13 October 2009, 21:33
GibbZ | 9L
13 October 2009, 22:03
Fana | Archaea
"maybe for that season anyway", "weren't that active", "despite what people say", "don't think you saw much of that".
Elaborate on your wltrs comment, btw.
13 October 2009, 23:28
GibbZ | 9L
Those aren't what I call excuses. More hard-core facts. Actually, the only point I can truely see there as an excuse is "weren't that active", and even then it's a tad vague.
Well wltrs transitioned through every version of NS and in each version adapted and even invented his own style. In sprogga while not the best player (probably due to effort), he was definately the most consistent and as a skulk would pull out moves even alty and green would admire. I think it was a mixture of a very low sense and the zwndr, but wltrs literally had an unhittable strafe and managed to mix it with the more old-skool intelligence. Great attack timing, great movement and good bite aim just meant he was a mosnter.
14 October 2009, 04:04
evilness
While we are claiming to have exclusively invented something, I would like the credit for inventing the following in cooperation with mu.
One day mu and I ware on a server somewhere and mu said “Hey evilness you monster comm., how about a shotgun” to which I replied “OK! mu you best player ever in the history of NS, BUT wait before I give you this BOOMSTICK(there I introduced it its mine) how about instead of what everyone has been doing, I instruct a random player to sneak close to the enemy hive in an area of the map travelled by aliens but not quite frequently enough for the aliens to discover said random player”. To which mu replied “ah evilness my good man I see where your going with this, we can tell him to construct a phasegate there, I will do the same in our base with the shotgun you have supplied me.” He then followed up with the following wise exception “If the random player was to fail in his construction efforts I shall proceed from our base on foot straight towards the enemy hive with my shotgun, instead of taking the long way around and stopping in different locations like everyone has been doing until now”. And thus mu and I invented the as we called it back then “The shotgun kerfuffle” and “Slightly delayed shotgun kerfuffle” the name unfortunately was lost over time and got bastardised into “Shotgun rush” and the “Walking shotgun rush”. After this great invention mu and I retired in the drawing room to revel in the glory of our invention with brandy and sigars.
14 October 2009, 09:35
Prefix | Anonym Anti Anti A.
14 October 2009, 13:35
dugi
14 October 2009, 13:36
evilness
14 October 2009, 16:03
dugi
15 October 2009, 00:53
mu
15 October 2009, 12:10
mu
15 October 2009, 12:11
dugi
mu <3 evilness
so happy together!
15 October 2009, 14:10
evilness
No I'm sorry doogie this was back when there ware no gay people, the good old days in 18th century British empire. After this highly succesful scientific gettogether i went home in my Montgolfier.
15 October 2009, 16:34
phil | Flatline-Ns
guys .. i didnt read all of your shit buut i have to state
you are the nibz
especially fana and gibbz.
"That's not to say that you weren't any good -- you were, but the quality of play in general had definitely decreased by that time. Mostly from lack of competition, I'm guessing"
"p.s. mu - I said "I think we were the fastest team to improve in the history of NS", I never said we were. I wasn't around when ktdm was, but from what I've heard it was actually just a mix team of really good players with no teamwork?"
"I thought it was pretty pathetic to list inactivity as a reason for losing"
jeez.. you all suck man :D
15 October 2009, 16:51
dugi
15 October 2009, 21:48
Heroman | Natural-Selection.dk
16 October 2009, 11:19
mu
16 October 2009, 12:01
mu
Your response
just so you know, theyre those things in sonic2 that shoot you real far on the oil rig level
16 October 2009, 12:02
mirez | ELOgain
16 October 2009, 12:20
Tweadle
"Most of the PCWs ended in a 2-2 or 3-1 to you. Hardly a massacre."
Wrong! 4-0's all the wayyy
"I can't say if they were actual rage quits or not, but I distinctly remember two PCWs ending 2-0 because you left after we won the first map."
I distinctly remember not doing this
"We played maybe 3-4 PCWs a week, we weren't very active."
We played 3/4-1 PCW a week and a grand total of zero in the week running up to the final.
Anyway, it took alot of effort to write any retort in the first place so I concede any further comments you might make. I agree with most of what you say anyway.
16 October 2009, 12:44
evilness
Ok, ok it's been fun you've all had your little say about your petty little clan's and how none had ever touched NS before you played in the final and how zamma's team invented how to play NS. But i think we can all agree that there simply will never be a team as good as Team Catbus it was the pincale of NS the best players the stiffest competition and simply the best victory record ever(over 1000 challenges and all won 4-0).
16 October 2009, 13:42
GibbZ | 9L
16 October 2009, 13:44
mu
CATBUS PREVAILS.
(this was our motto and had to said both as a greeting and a goodbye upon entering or leaving ventrilo)
16 October 2009, 13:46
evilness
EDIT:
Actualy screw it, Catbus has built more then enough of a solid replutation, i dont have to prove it with stats. Catbus is, was and will always be THE BEST, THE END
Catbus declares this discussion closed, there shall be no more undermining behavior towards the legacy, the legend that is Team Catbus
CATBUS PREVAILS
16 October 2009, 13:57
enigmatic | 9L
"We played maybe 3-4 PCWs a week, we weren't very active."
I for instance didnt play ns actively in well over a month and had been drinking two nights straight before the finals.
16 October 2009, 18:16
frG | TROLLS
I agree, thats why you got rolled the first map, orbital.
On veil i had the feeling most of you had warmed up enough, and the match was really really close.
Either way, gg.
16 October 2009, 18:25
FlashNaabZ
16 October 2009, 20:18
GibbZ | 9L
16 October 2009, 23:34
phil | Flatline-Ns
18 October 2009, 17:53
Varro | Keen Edge
21 October 2009, 01:13
Varro | Keen Edge
21 October 2009, 01:18
Varro | Keen Edge
21 October 2009, 01:22
Varro | Keen Edge
btw. Most of the new wave clans (like levitacus lessthanthreee etc) dont even compare to the likes of the original torment, who had even morning rehearsal.
To play a game from the morning to the dawn against an american clans?? :D
21 October 2009, 01:50
SaperioN | Flatline-Ns
23 October 2009, 14:03
evilness
Nonsense i'm the most interesting person in NS for instance i may or may not sometimes play NS NAKED, but people will never know because i've not been interviewed !
23 October 2009, 14:38
Miglecz++
10 December 2009, 13:28
Fana | Archaea
10 December 2009, 16:20
dugi
10 December 2009, 16:25
Miglecz++
10 December 2009, 18:28
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