Although this map will remain in the NSL rotation for Season 4, I'd still like to hear areas of improvement and bugfixes (stuck spots, holes, etc.) for this map.
There's a stuck spot for marines and fades on the westward-facing wall where Offload meets Gravity.
It's possible for the marine IP to spawn next to the Docking Bay RT, which is really far away from anything else in the base and very hard for aliens to find, particularly if they come from The Pub.
Not sure if this one's specific to me or not, but my frame rate drops by 50% in Skylights (from ~120 to ~60). It gets worse as I look and walk further into the room, and the worst spot is about halfway between the word "Skylights" and the power node on the map. I've not encountered this sort of issue on any other map.
Edit: I also think the map looks great as-is. Dark, dirty, and bare-bones. Why people insist on labeling this particular map as ugly is beyond me. Not every map has to be shiny.
Has the cysting bug been fixed yet? You randomly cant seem to cyst from Pipe to waste. The drifts always refuse to go through oxy and will go go from pipe to organ to hub to security then to Waste.