Vexta
- Posts
- 52
- Location
- Lesta, Englishland, United Kingdom of Great Britain and Northern Ireland
- Joined
- 1 September 2013
As the new build will feature a console command to "reduce light count" on all offical maps, has this made the only purpose of NSL maps the cross-spawn feature? or will NSL maps still remove less lights/other obstructive entities than what the offical feature is set to do?
iMAGINE
- Posts
- 35
- Location
- Spain
- Joined
- 24 December 2012
AFAIK NSL maps remove even more lights so it should keep being our option for competitive play.
ALL HAIL MENDASPPPPPPPPPPPP.
Actually, the NSL maps do more than that, they remove sounds, they remove cinematics/particles/holograms, and of course the light counts.
But I'm doing all of that with Custom HUD at the moment, including replacing the "low lights" version of the official maps with the NSL version (only in b263), there's still a big difference in light counts between the official low lights and the NSL lights.
So, they are not needed anymore, but for a different reason. Also the cross spawns is taken care of by the NSL mod in vanilla maps.
I'm still going to update the NSL maps when the non-beta 263 releases so people without CHUD can still play them, but the idea is to transition away from them, but they'll still be around just in case.
Vexta
- Posts
- 52
- Location
- Lesta, Englishland, United Kingdom of Great Britain and Northern Ireland
- Joined
- 1 September 2013
Nice one, great work! UWE have obviously noticed how effective it is to add it as an offical game option. We also run you're custom HUD mod on our server, another brilliant plugin! Thanks