rantology
- Contributors
- Balance-Team
- Posts
- 124
- Location
- United States of America
- Joined
- 28 March 2012
6 May 2014 - 00:39 CEST
Hello all,
As the second version of the mod has been live for about 2 weeks, we can hopefully begin to start seeing a clearer picture of what things can be improved upon within the game. Balance patch 2 was aimed at addressing glaring issues that needed immediate attention from the stale vanilla balance we'd had for months previously. It has been marginally successful (depending on who you ask) in this endeavor and continues to receive feedback. This version of the mod will hopefully be played for some time yet, and continue to be scrutinized and refined... the next iteration will most likely be at minimum, months away (ideally I think after the conclusion of season 4).
But I think now is the time to begin talking about what direction we want to go in next - there is already talk of some bigger changes in the main feedback thread. The third iteration of the mod will hopefully be aimed at refining game progression (in particular some aspects of the marine tech tree / lack of variety).
There are some big questions regarding gameplay being brought up, some are:
-What direction should the alien commander go in?
-Do we need a shotgun alternative/equal or should FT/GL stay as support weapons?
-Is alien heal stacking still an issue?
-Is the basic marine VS skulk dynamic in a good spot? (should sprint be removed?)
You can read specific issues and ideas being discussed at the top portion of this document, please take a look!: https://docs.google.com/document/d/1o1mvGalgCJTswWY2d0pAsegfZq4nUz965vluUyFTcws/edit?usp=sharing
(I want to emphasize that this is all purely just theorycraft and ideas being thrown around)
So, this thread can hopefully be used to post ideas and suggestions regarding the next steps you would like to see the game taken in - this is the patch where we can be a little more creative than previously--- having as much feedback and input as possible is really important here!
And lastly, as a disclaimer I would like to remind everyone to try to be respectful of one another. I guarantee you every single person is going to have different views on what would be ideal - the goal here should be to have a constructive discussion.
As the second version of the mod has been live for about 2 weeks, we can hopefully begin to start seeing a clearer picture of what things can be improved upon within the game. Balance patch 2 was aimed at addressing glaring issues that needed immediate attention from the stale vanilla balance we'd had for months previously. It has been marginally successful (depending on who you ask) in this endeavor and continues to receive feedback. This version of the mod will hopefully be played for some time yet, and continue to be scrutinized and refined... the next iteration will most likely be at minimum, months away (ideally I think after the conclusion of season 4).
But I think now is the time to begin talking about what direction we want to go in next - there is already talk of some bigger changes in the main feedback thread. The third iteration of the mod will hopefully be aimed at refining game progression (in particular some aspects of the marine tech tree / lack of variety).
There are some big questions regarding gameplay being brought up, some are:
-What direction should the alien commander go in?
-Do we need a shotgun alternative/equal or should FT/GL stay as support weapons?
-Is alien heal stacking still an issue?
-Is the basic marine VS skulk dynamic in a good spot? (should sprint be removed?)
You can read specific issues and ideas being discussed at the top portion of this document, please take a look!: https://docs.google.com/document/d/1o1mvGalgCJTswWY2d0pAsegfZq4nUz965vluUyFTcws/edit?usp=sharing
(I want to emphasize that this is all purely just theorycraft and ideas being thrown around)
So, this thread can hopefully be used to post ideas and suggestions regarding the next steps you would like to see the game taken in - this is the patch where we can be a little more creative than previously--- having as much feedback and input as possible is really important here!
And lastly, as a disclaimer I would like to remind everyone to try to be respectful of one another. I guarantee you every single person is going to have different views on what would be ideal - the goal here should be to have a constructive discussion.