11 August 2014 - 12:44 CEST
I've been bothered by this for a while and feel it's time that i find out for sure.
First i want to ask if the ability to see when the marine com drops medpacks have been removed from NS2 or from either of the mods that are used within NSL. I fondly remember being able to clearly both see and hear this before, yet it was so long ago i can't remember when exactly it was. You can still see the medpacks on the ground as an alien, but i'm talking about the blue shine above the marine and the sound of them being dropped that i used to see and hear all the time. I'm pretty sure you can still hear a marine picking up a medpack, but it seems to be a sound with a much shorter range.
Second, if this has indeed been removed, i'd like to know whether this is intended or simply was unnoticed. Keeping SG marines at bay from afar as a lerk, or going in and out of a room as a fade, leaves me clueless whether or not the marines are being healed or not. Counting the previously clearly visible and audible drops of medpacks was obviously a way to try and keep check on how much health actually remains of the marines between engagements.
As the alien side haven't received the same dose, which i by the way feel they should definitely NOT, i don't see why the marines should have something as fundamental as healing made as good as invisible to the opposing team. Regen, heal-wave, and heal-spray are all clearly visible and audible from afar. Shouldn't medpacks function the same?
First i want to ask if the ability to see when the marine com drops medpacks have been removed from NS2 or from either of the mods that are used within NSL. I fondly remember being able to clearly both see and hear this before, yet it was so long ago i can't remember when exactly it was. You can still see the medpacks on the ground as an alien, but i'm talking about the blue shine above the marine and the sound of them being dropped that i used to see and hear all the time. I'm pretty sure you can still hear a marine picking up a medpack, but it seems to be a sound with a much shorter range.
Second, if this has indeed been removed, i'd like to know whether this is intended or simply was unnoticed. Keeping SG marines at bay from afar as a lerk, or going in and out of a room as a fade, leaves me clueless whether or not the marines are being healed or not. Counting the previously clearly visible and audible drops of medpacks was obviously a way to try and keep check on how much health actually remains of the marines between engagements.
As the alien side haven't received the same dose, which i by the way feel they should definitely NOT, i don't see why the marines should have something as fundamental as healing made as good as invisible to the opposing team. Regen, heal-wave, and heal-spray are all clearly visible and audible from afar. Shouldn't medpacks function the same?