Map Feedback: Mesh

Mephilles
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2 March 2015 - 16:18 CET
#1
don't wanna do a huge wall of text now...

here is the uwe forum thread to it

map on workshop

I am basically looking for feedback on the map coming from those player who played the all star game and any viewer who has suggestons on it (everyone else is welcome to give feedback aswell)
Vindaloo
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3 March 2015 - 10:48 CET
#2
I very much enjoyed the map. Ofc it's not a looker just yet and room to room design inconsistency feels odd. But it's very playable. I will only comment on what I felt and saw while playing, no theorycrafting.
Escalators' escalators are so narrow, I barely fit with the onos and was slowed down to point i felt i will get stuck any second. Like it's exact width as onos and you are scraping your sides.
Maintenance hallway to Gen. Oh my few marines sitting the arcs there, wou could do nothing with fade onos gorge. It felt like the tram arc spot in north tunnels for warehouse hive, but more tight, they didn't need blocking armory at entrance and was just biach.
Landing pad is just big empty space with ramp to your natural. It doesn't affect the game, it just feel, hmm, empty.
In storage when biting RT and want to run away to cafe, there is wardrobe/locker that feels like you could climb over and get right out the entrance, but you cant fit in there and have to take it around.
What is that bush cover of the RT point in locker? I don't know, give proper cover or just leave it open, i don't know, fucking plants...
As you shrunk the map it feels very tight, which is nice, but there might be more spots, like the one in storage, that was passable by skulk or other entities and is not anymore, it just looks like it.
I guess that's all I remember that bothered me, otherwise it was very enjoyable to play on.
Mephilles
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3 March 2015 - 11:21 CET
#3
yeah I saw your stream and noticed the thee escalators. I can widen them easily.

The Maintenance hallway to gen is a bit complecated. skulks and lerks easily have the possibility to get below and behind the marines using the vents. However I agree that a fade, onos, gorge combination is not very suitable for vent usage. I think I make the gen-maint vent a bit more easy to use for gorges so bilebomb can be applied and I guess I will add some ceiling cover for fades. However I will most likeƶy leave it as nightmare for onos.

Landing Pad... yeah... I have seen games where aliens had their first hive expansion in terminal and landing pad is a good wide room for marines to use as a base to siege terminal so I'll keep it that way.

I plan on redoing storage completely because I am not very happy with that room atm
Mephilles
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22 March 2015 - 14:21 CET
#4
updated the map and build in alot of the feedback I got from the all-star game.

You can see a list of the content here
Yaluzan
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25 July 2015 - 18:23 CEST
#5
Bumped for new CMC
CRaZyCAT
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6 August 2015 - 00:06 CEST
#6
Map is pretty good. Need to play more on it though.

I think Departures should be more alien-friendly point. It's very difficult to defend it especially against shotguns, easy to damage hive with GL/LMG from a distance. Many one-way corridors without any vents, very low ceiling, not enough places to ambush...

While Generator is too hard to push. Hive covered from all points, transition to hive from east is hard-passable. At least author should remove this area or make it open and sloping:
Spoiler
http://i.imgur.com/olxPJKf.jpg
http://i.imgur.com/YTiqSCZ.jpg


There is no ways for marines to reach this point and shoot lifeforms there from any positions while for aliens it's ideal place to make an ambush.
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Mephilles
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6 August 2015 - 13:31 CEST
#7
it's funny that everything you talk about in your feedback is being worked on already^^

Generator is not finished yet but departures changed a bit

http://puu.sh/jrpOp/788b05e102.jpg
http://puu.sh/jrpNK/2759de6189.jpg
Mephilles
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16 August 2015 - 15:36 CEST
#8
Mephilles
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20 August 2015 - 13:38 CEST
#9
I would really appreciate it if some people could play PCWs or gathers on this map since I want it to be in the season. For that to happen I need to get rid of the reasons why it shouldn't be in the season which I have none of atm
Mega
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20 August 2015 - 19:21 CEST
#10
for that thing you eigther have to reboot gathers or message teams and confince them to play on the map.

long story short without effort from urself nothing is gonna happen sorry but thats ns2...
Mephilles
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31 August 2015 - 23:40 CEST
#11
plans for the next update of docking2 (will still take a while though):

- changing landing pad RT location
- changing landing pad
- changing terminal
- make stability and maintenance less marine friendly
Mephilles
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27 September 2015 - 12:28 CEST
#12
ok season 7 is about to start with docking2 in it so I made a quick update of docking2 which basically just made the maintenance RT harder to push

More informations here
maxamus
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1 October 2015 - 10:54 CEST
#13
Played this map last night, few things that will need fixed ASAP.

Koro went fade, and her egg just died. Nothing shooting her, no reason, Just dead. Then through out the game random eggs would die.

Marine extracters where taking random damage without anything attacking them.

Mephilles
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1 October 2015 - 13:44 CEST
#14
I'll look into that. First time I have heard of that bug so far however there was a point yesterday in our playtest where we had 0 eggs with 4 hives...

Also something that needs to be fixed is that the marine minimap on top left corner doesn't show any units or buildings... no idea what causes it though :/
BauerJankins
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1 October 2015 - 14:22 CEST
#15
The minimap thingy SOMETIMES is the same on jambi too... maybe that can help you. It's not always the case, sometimes buildings are shown on the minimap but not players, sometimes everything is shown - at least that's how I remember it. It's really strange.
http://i.imgur.com/hr1ud2u.png
Mephilles
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3 October 2015 - 16:38 CEST
#16
@maxamus even though I've seen that bug on prommahs stream I can't seem to reproduce it so I can't work on a fix sadly
LyDDa
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3 October 2015 - 18:59 CEST
#17
Can we get a screenshot of that position where the egg died?
BauerJankins
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3 October 2015 - 19:03 CEST
#18
Mephilles says
@maxamus even though I've seen that bug on prommahs stream I can't seem to reproduce it so I can't work on a fix sadly


In this case we should honestly consider replacing docking2 for this season. We should really not have a map with major bugs like that in the map pool, it will lead to problems. Appealing to the almighty admins to think about that
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Kash
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4 October 2015 - 00:18 CEST
#19
BauerJankins says
In this case we should honestly consider replacing docking2 for this season. We should really not have a map with major bugs like that in the map pool, it will lead to problems. Appealing to the almighty admins to think about that


This bug isn't just on Docking2... it happens in multiple maps its just rare as rocking horse shit so no one can seem to track it down... It was discussed today and people have seen it happen on both Jambi and on Tram... do you want those removed also?
"Out with the gorge, into the ready room" F4 - iSay
Sardine
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4 October 2015 - 03:07 CEST
#20
yes
BauerJankins
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4 October 2015 - 13:21 CEST
#21
It happens on Tram that marine extractors randomly take damage? It happens on Tram that (spawn)eggs randomly die? It happens on Tram that people evolving to higher lifeforms randomly die? I'm sorry friend, I didn't have the info you had, but I'm pretty sure that this kind of stuff never happened when I played NS2.

I like how people always bring up this "it was discussed today" - it's kinda stupid to have discussions going in slack where, I guess, not even half the community is in, and in the forums, where people then say "I ALRDY KNOW BETTA STFU U INFIDEL!!11!"
http://i.imgur.com/hr1ud2u.png
Mephilles
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4 October 2015 - 13:49 CEST
#22
well bauer I tested docking2 for like 18 months now and it is the first time that happened, if it happens more often then it really is a big problem though :/

for those who have the bug that minimap symbols do not appear on docking2, you can fix that by having your minimap zoom on 0.6 or lower. I will try to fix that so it works with every zoom level but can't guarantee for it
Kash
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4 October 2015 - 16:46 CEST
#23
BauerJankins says
It happens on Tram that marine extractors randomly take damage? It happens on Tram that (spawn)eggs randomly die? It happens on Tram that people evolving to higher lifeforms randomly die? I'm sorry friend, I didn't have the info you had, but I'm pretty sure that this kind of stuff never happened when I played NS2.

I like how people always bring up this "it was discussed today" - it's kinda stupid to have discussions going in slack where, I guess, not even half the community is in, and in the forums, where people then say "I ALRDY KNOW BETTA STFU U INFIDEL!!11!"


The "it hasn't happened to me so it must be untrue" argument... GG bauer.

"I smoked all my life and never got lung cancer it must not be connected" "I've always driven over the speed limit and I've never crashed" "I've always had unprotected sex, i've never caught an STI" "I own a gun and have never killed anyone, guns can't be to blame"

There are a few more examples as to why your argument is absolutely bullshit... feel free to try again.
"Out with the gorge, into the ready room" F4 - iSay
Cr4zy
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4 October 2015 - 17:57 CEST
#24
The problem is if this DOES happen in an official and a lifeform egg, or RTs can't be built because they constantly take damage, what are the admins going to do?
gl making the right call when fade eggs die for no reason.
Yaluzan
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4 October 2015 - 18:03 CEST
#25
Cr4zy says
The problem is if this DOES happen in an official and a lifeform egg, or RTs can't be built because they constantly take damage, what are the admins going to do?
gl making the right call when fade eggs die for no reason.

Yeah we will be discussing and deciding what we will do before Docking 2 is played.
BauerJankins
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4 October 2015 - 21:41 CEST
#26
Yaluzan says
Yeah we will be discussing and deciding what we will do before Docking 2 is played.


Oh my god thank you so much
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DCDarkling
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4 October 2015 - 23:09 CEST
#27
While we are at blacklisting maps for nonmap reasons, can I also blame the following on random maps?

* random hive instant death.
* can not cyst out hive area.
* can not cyst to rt.
* riffle jams before reload.

Most of the bugs are so utter rare, you wont even find them on the open trello. It would be much more helpful if more information, like logs are produced, from that event.
Not a lot, but better then nothing.
Kash
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5 October 2015 - 02:54 CEST
#28
DCDarkling says
While we are at blacklisting maps for nonmap reasons, can I also blame the following on random maps?

* random hive instant death.
* can not cyst out hive area.
* can not cyst to rt.
* riffle jams before reload.

Most of the bugs are so utter rare, you wont even find them on the open trello. It would be much more helpful if more information, like logs are produced, from that event.
Not a lot, but better then nothing.


But that would make sense DC... people don't understand that concept!

Anyway, the egg death/power node issue has been seen before and is in some way linked to death triggers... so Meph is going to be doing an update on Docking2 pre-season 7 play that removes the death triggers.

@bauer, Problem solved. Docking2 can stay.
"Out with the gorge, into the ready room" F4 - iSay
Mephilles
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5 October 2015 - 10:30 CEST
#29
yeah I will do an update like that. for that I will import landing bay and storage from my docking2 development build so the RT location will change (to deal woth LoS issues at the same time)
BauerJankins
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5 October 2015 - 22:54 CEST
#30
k so we played docking 2 today, one time, in one pcw.

I died when spawning as a skulk one time (which is hilarious as fuck, guess I don't have to explain why), and cr4zy died on spawn as marine.

https://www.youtube.com/watch?v=zly4m6XOeK0

So this is supposed to be a standard ns2 bug, and this happens twice the first fucking time we ever play this map. Explain kash lessthanthree
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