14 April 2015 - 19:07 CEST
Bugs/Glitches
14 April 2015 - 20:55 CEST
Thats a very useful tunnel from warehouse to ore! fucking lazy aliens cant even run 5 meters
15 April 2015 - 00:01 CEST
Infestation was intended to be able to dynamically climb and adjust to changes in Z axis. So the times it forms a "stair-stepping" up to higher levels aren't necessarily bugs, but visual annoyances that seem inconsistent.
As a result, I think we have to deal with infestation through walls. It's probably something that allows the infestation to "jump" empty spaces if they're small enough, so if a wall is too thin, the infestation will go through the wall. We have these problems on many maps and CAN be abused. In the ENSL, however, it is illegal to abuse infestation through walls via echoing whips and such.
As a result, I think we have to deal with infestation through walls. It's probably something that allows the infestation to "jump" empty spaces if they're small enough, so if a wall is too thin, the infestation will go through the wall. We have these problems on many maps and CAN be abused. In the ENSL, however, it is illegal to abuse infestation through walls via echoing whips and such.
15 April 2015 - 14:32 CEST
Basically, all of them are glitches and bugs due to the maps. However, what the NSL rules state:
"(a) Players may not:
(i) Intentionally place structures in places where it is reasonably clear that the structure is out of the bounds of normal play on a map (For example, on top of wall geometry).
(ii) Place structures on infestation originating from a cyst, gorge tunnels, or contamination on another side of a wall."
This is really up to the Referees interpretation during one of your matches. From my view which does represent only my own thought, other referees can think differently: the infestation originating from this cyst on Docking falls into this category. Other screenshots are more difficult to assess but I would say don't do it either way. It can be interpreted as a willing bending of the rules. You might report those bugs to the CDT though.
"(a) Players may not:
(i) Intentionally place structures in places where it is reasonably clear that the structure is out of the bounds of normal play on a map (For example, on top of wall geometry).
(ii) Place structures on infestation originating from a cyst, gorge tunnels, or contamination on another side of a wall."
This is really up to the Referees interpretation during one of your matches. From my view which does represent only my own thought, other referees can think differently: the infestation originating from this cyst on Docking falls into this category. Other screenshots are more difficult to assess but I would say don't do it either way. It can be interpreted as a willing bending of the rules. You might report those bugs to the CDT though.
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”