Grenade Launcher Ideas [High Priority]

maxamus
3795
IG
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75
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United Kingdom of Great Britain and Northern Ireland
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18 November 2012
10 September 2015 - 18:13 CEST
#31
DCDarkling says
I would not mind changes in both vanilla and comp mod, but I am concerned about comp mod becoming more and more different.
Many folk may not be concerned or see it as a issue, but I do.


Well off course it becomes annoying when you play compmod games, then have to revert to pubs (not that i even play pubs often anymore) but i can see that being annoying when there is so many different changes that have been made.
Thats why its always nice to only change a few things at a time, see how they play, if they play well, then bring them to the CDT, then maybe they can be put into the game for everyone to enjoy, Or Rage. Whatever tickles your fancy
Frozen
5408
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80
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United States of America
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24 April 2013
11 September 2015 - 18:34 CEST
#32
GLs need to do friendly fire damage to your teammates, not just yourself. The friendly fire to yourself should be 100% dmg.

Making the project smaller and the damage radius smaller are important in my book too.. I feel the projectile should be the actual size of the grenade too.. Then there wouldn't need to be damage nerfs, it just becomes skilled pvp and still retains pve..
loMe
6335
Alski Syndrome
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183
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United States of America
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29 June 2014
12 September 2015 - 18:21 CEST
#33
Just an update: we tested straight trajectory GLs with left/right explode on impact/timed explosion and it was pretty terrible. Gotta go in another direction. A side note tho, Dragon was able to highlight the projectile with AV without any performance issues AFAIK. Also we weren't able to change the projectile size so that's mostly scrapped.
Paskie
5945
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69
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Finland
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14 December 2013
15 September 2015 - 11:24 CEST
#34
I was about to start collecting a majestic gl montge with true skill in hitting those fades and skulks....RIP

I was actually going to do this :-}|)
gg
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