Alski Syndrome
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- 29 June 2014
Ideas
We haven't come up with any really decent ideas for potential new upgrades, but we thought that with Shade hives have 3 potential upgrades, maybe we can come up with a 3rd for both Shift and Crag. Someone brought up a "Vampiric" ability for crag, but that is a little OP with Lerk spiking and several other issues.
If you have any ideas, we'd love to hear them.
I thought the vampiric ability would only apply to melee attacks (like bite, swipe and gore)
B L I N K
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- 18 January 2013
Vampiric would have to be >40hp/3bites (14hp per bite) to make it worth it for skulks instead of carapace and that's if you decide to stay in the engagement and do 3 bites (armor 0/1) in a row, otherwise regen might actually be better if you can continuously engage/disengage.
Split shift upgrades into:
1) Bigger energy capacity (Adrenaline)
2) Quicker energy regeneration (Replenishment?)
3) More speed (Celerity)
Alski Syndrome
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- 18 September 2014
For shift, maybe have apart from " more speed", "energy regen + more energy" a new choice of "higher attack speed".
Like your bites / swipes / spike go off faster, as with the enzyme ability. Only maybe a little less fast, but still that it has a worthwhile effect. :))) Has to be tested.
But I guess it wouldnt be picked because you can just use a drifter ^^ ... idk
Another passive effect that could be cool is "add a set amount of personal ressources to your pres counter (or maybe the whole teams pres? Though thats would probably be op) when you kill an enemy", but i dont really know where that fits in :/
Just some random ideas...
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For crag hive maybe be able to use carapace like bonshield for onos by using adrenaline, when you use it damage are reduce by 6 or 7 %.
For shift hive maybe increase alien bite/swipe like drifter ability, could be very effficient to avoid medd spam and really good with packplay alien
Admin Abuse
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Hey guys, just gonna throw this idea out there. Focus from NS1
enjoy.
Just because shade hive has 3 abilities doesn't mean the other 2 hives must have an additional ability added. It's not going to fix anything and will potentially make aliens stronger with no payoff. (Lower divs are already struggling with marine wins.)
Pell-Mell
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- 4 May 2014
I agree with Zafod, why do we need to have 3 different abilities?
nazi hunter izO
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I agree with zafod here, there's no reason to add a third abitlity - it would only create a bigger gap between comp mod and vanilla ns2 AND it might cause imbalance....
http://i.imgur.com/hr1ud2u.png
B L I N K
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Yeah with hindsight, I'm really not sure this is a high priority and might be an idea for comp mod 6
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Redemption focus silence gg
Alski Syndrome
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Play nice everyone & stay on topic.
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How about a shield that gives you more than carapace, but can't be healed nearly as soon. This would be problematically OP for skulks but not necessarily other lifeforms.
Alski Syndrome
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^ @Frozen - so basically a better version of babblers is what you are saying.