4 September 2015 - 18:46 CEST
Complaint:
-It's hard to track Aliens accurately for lower-skilled players.
-This idea is to address high alien win-rates among lower divisions.
Solution and Ideas
Idea #1 - Two purchasable LMG's with different spreads
-You would spawn with your standard LMG, but be able to purchase another one that would have an increased spread for free.
-Meant as a buff for lower skilled Marines to compensate for their ability to track targets.
-High skilled players would still be able to play with the current LMG by default.
Idea #2 - Commander activated LMG spread.
-The commander chooses which type of LMG's the Marines will spawn with from an option on the Command Chair.
-Same two LMG spreads from Idea #1.
My personal thoughts is that this is a silly solution and can be a little necessarily complicated. Dragon also mentioned that it could be a little problematic with something about using the same models for two guns and issues with skins for guns - I'm not entirely sure.
-It's hard to track Aliens accurately for lower-skilled players.
-This idea is to address high alien win-rates among lower divisions.
Solution and Ideas
Idea #1 - Two purchasable LMG's with different spreads
-You would spawn with your standard LMG, but be able to purchase another one that would have an increased spread for free.
-Meant as a buff for lower skilled Marines to compensate for their ability to track targets.
-High skilled players would still be able to play with the current LMG by default.
Idea #2 - Commander activated LMG spread.
-The commander chooses which type of LMG's the Marines will spawn with from an option on the Command Chair.
-Same two LMG spreads from Idea #1.
My personal thoughts is that this is a silly solution and can be a little necessarily complicated. Dragon also mentioned that it could be a little problematic with something about using the same models for two guns and issues with skins for guns - I'm not entirely sure.