Disable marine shooting sound?

Paskie
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Finland
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24 December 2015 - 18:53 CET
#1
Can I disable my own shooting sound so that I cant hear myself shooting? Would this be concidered an unfair advantage?
gg
Kash
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For The Lolz
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25 December 2015 - 00:28 CET
#2
Paskie says
Can I disable my own shooting sound so that I cant hear myself shooting? Would this be concidered an unfair advantage?


I would consider this an unfair advantage tbh... but if it became an option to toggle it on/off... well. I would use it for sure.
"Out with the gorge, into the ready room" F4 - iSay
PinkTurtle
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NO POOSIE
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25 December 2015 - 03:19 CET
#3
Just add suppressors in to the game ;)
101
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Russian Federation
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25 December 2015 - 03:59 CET
#4
lmg with suppressor should be cost 2-5 res :)

p.s. and 20 res spec. for Paskie
Paskie
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25 December 2015 - 12:15 CET
#5
Aimee says
Just add suppressors in to the game ;)


at first this sounds silly but now that I think of it...it could be a good addition
gg
CalTech
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something funny
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26 December 2015 - 17:51 CET
#6
You could always use an equalizer to mute certain frequency ranges. Although this would obviously mute everything within the given range and you may lose something like skulk footsteps...
Frozen
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29 December 2015 - 18:49 CET
#7
Pretty sure 100% of skulks wait for marines to fire before they move at some point in almost every round. So this sounds ridiculous
PinkTurtle
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29 December 2015 - 19:32 CET
#8
just activate comptrollmode and you wont hear your gun sound anymore.
joshhhy
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29 December 2015 - 19:46 CET
#9
Seeing how reliant marines are on sound cues, this would be broken as f.
Warforce17
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Germany
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30 December 2015 - 16:19 CET
#10
Frozen says
Pretty sure 100% of skulks wait for marines to fire before they move at some point in almost every round. So this sounds ridiculous


OP does not want to deactivate the sound for all players but for himself. In this case he would not hear himself firing but other players would not notice a difference. If it was an option in menu he could just switch between sound / no_sound depending on the team he plays on. Just as a heads up.
infamous
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30 December 2015 - 16:48 CET
#11
This idea is super OP in favor of the marine. Like Joshhhy said marines are very reliant on sound cues.
WhySoSerious
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30 December 2015 - 17:01 CET
#12
Paskie says
Would this be concidered an unfair advantage?


YES IT WOULD.
Can we end this pointless topic already?
Paskie
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31 December 2015 - 16:52 CET
#13
WhySoSerious says
Paskie says
Would this be concidered an unfair advantage?


YES IT WOULD.
Can we end this pointless topic already?


K.... ;_;

hello left hand path...
gg
Frozen
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1 January 2016 - 19:23 CET
#14
Warforce17 says
Frozen says
Pretty sure 100% of skulks wait for marines to fire before they move at some point in almost every round. So this sounds ridiculous


OP does not want to deactivate the sound for all players but for himself. In this case he would not hear himself firing but other players would not notice a difference. If it was an option in menu he could just switch between sound / no_sound depending on the team he plays on. Just as a heads up.


Reconsider the consequences. I understood perfectly.
Paskie
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1 January 2016 - 20:22 CET
#15
Frozen says
Warforce17 says
Frozen says
Pretty sure 100% of skulks wait for marines to fire before they move at some point in almost every round. So this sounds ridiculous


OP does not want to deactivate the sound for all players but for himself. In this case he would not hear himself firing but other players would not notice a difference. If it was an option in menu he could just switch between sound / no_sound depending on the team he plays on. Just as a heads up.


Reconsider the consequences. I understood perfectly.


wtf are you even saying right now?
gg
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