Kash
- Posts
- 314
- Location
- United Kingdom of Great Britain and Northern Ireland
- Joined
- 5 May 2013
24 March 2016 - 13:34 CET
Okay, I see a lot of people saying that X suffers when shotguns come up, or that Y needs to be too careful around shotguns.
I think everyone can agree that shotguns are one of (if not THE) biggest upgrades and game changers for marines.
People are suggesting lifeform changes to balance around how strong shotguns are, which would create knockon effects to the rest of the round and without incredibly careful planning could easily result in snowballing etc.
The reason for this I believe is because people LOVE USING shotguns... because who doesn't love knowing they have the upper hand in an engagement... but HATE playing AGAINST shotguns because the opponent clearly has the upper hand.
My suggestion is to alter how OP shotguns are by doing the following.
- reduce amount of pellets per shot to 13 (down from 17)
- increase the amount of shots per clip to 8 (up from 6)
- reduce the delay between shots to 0.6 seconds (down from 0.72) (this would need testing and potentially altering)
This would result in the same Damage Per Second, but a reduction in the burst damage that makes SGs so strong... you would still be able to 1 shot a skulk, if you are a good shot you will still do the same amount of damage as you normally would, it would just be spread out a little more giving the alien lifeforms a little bit more time to react and respond accordingly.
I think everyone can agree that shotguns are one of (if not THE) biggest upgrades and game changers for marines.
People are suggesting lifeform changes to balance around how strong shotguns are, which would create knockon effects to the rest of the round and without incredibly careful planning could easily result in snowballing etc.
The reason for this I believe is because people LOVE USING shotguns... because who doesn't love knowing they have the upper hand in an engagement... but HATE playing AGAINST shotguns because the opponent clearly has the upper hand.
My suggestion is to alter how OP shotguns are by doing the following.
- reduce amount of pellets per shot to 13 (down from 17)
- increase the amount of shots per clip to 8 (up from 6)
- reduce the delay between shots to 0.6 seconds (down from 0.72) (this would need testing and potentially altering)
This would result in the same Damage Per Second, but a reduction in the burst damage that makes SGs so strong... you would still be able to 1 shot a skulk, if you are a good shot you will still do the same amount of damage as you normally would, it would just be spread out a little more giving the alien lifeforms a little bit more time to react and respond accordingly.
"Out with the gorge, into the ready room" F4 - iSay