I'm putting an idea out there for members of the community make videos to help others with the latest version of NS2.
If we could have the following tip videos:
Commander, marine and alien side
Lerk
Fade
This would be coming from people that know the game really well and allows for others to see what they need to work on. I think it would work best if they were quick 5-10 tips on each. We can probably get someone from the community to edit a video if you don't have experience doing it. We can promote them on ensl and help others play the game. Contact me if you're interested or post here.
"It is wisdom to recognize necessity, when all other courses have been weighed, despite as folly it may appear to those who cling to false hope" - J.R.R. Tolkien
For good commanding watch twitch.tv/starcetereus if you are interested, for lerking you can watch .tv/ryssk and for fading see rantologys how to guide.
For lerk i can make a short summary:
General: Knowledge is power
-Play more aggressive when shotguns are not up (Go in for bites)
-Once sgs are up make sure your team gets to fade res and adapt to be a more supportive lerk (Spikes, resbite, Umbra)
-Mindset: As a lerk that lives, you are useful for the team, even if you have the feeling you are doing nothing at all. Every time you play lerk, try to stay alive as long as possible and dont think "oh we just lose a lerk im also useful as a skulk so it doesnt matter". it matters. Have the mindset "I want to live to get my teams fades up and we have the best chance of winning"
-Time: Dont waste your team nothing nothing. That goes without saying
What you need to do as a (good) lerk:
Pre Engaging (REQUIRES TEAMPLAY: I notice most teams not doing that part correctly):
-Information seeking / Scouting: team calls out enemy position, after that you decide for which engagement to take so you are fully aware of what you are getting into (requires skulks not to suicide on marines but to scout and call shit out)
Engaging:
-When you realize you are the focus wiggle your mouse around (dont actually follow that movement please it makes you dizzy. Watch your health and count enemy bullets; With decreasing ammo chance you gonna survive increases)
-When you notice marines focus skulk or missed enough / reload you go in for bites (Hitting more bites will come with practice)
After engaging:
-Low? Take best route back to heal, watch possible traps, make sure teammates scout your way to safety
-Not low: Help skulks bite res / rotate to next engagement / scout for information [All dependent on situation: How many marines are still on the field, how many skulks did you lose in the engagement, are marines already pressuring somewhere)
I believe the pre engaging part is most important and its what makes you be able to compete at a higher level, not the mechanical skill part. Know where your enermy is and what he wants to achieve in order to properly react to it and you can hit 50% bites and youll still do okay
edit: there really should be a guide on what makes a team a good team, because after all ns2 is A TEAM BASED GAME. All I ever see it what makes a fade a good fade (Well, its hitting swipes and not dying. How to achive that? Having information about the enemy and having decent mechanical skill.) how to be a good lerk ect.
Weirdly enough noone ever wants that idk why. And its not only the communication part, i think its much more than that. Its also about team atmosphere, mutual respect (very important!), personality of individual teammates (Whining? Raging? Encouraging team?) and much more...
What he forgot to meantion is.. That everything you see in that video, just do the opposite and you should be fine for some worlds class playmontage! I'm currently trying to fill my 10hour long Fail Compilation, i only need a few more minutes as an lerk to get it accomplished
If you want to make guide try to make it like this:
https://youtu.be/AqYxkdFKut8
and not like this:
http://forums.unknownworlds.com/discussion/134339/kind-of-guide/p1
Actually 95% of newcomers doesn't want to get stronger, or rather, they don't like to invest efforts into this. All they want is to kick ass and chew bubble gum but skill growth doesn't work like that. The only chance to do something and make it work is make learning super transparent to the user.
I am in discussions with a couple people to at least make a couple of the videos I discussed in the original post. Let me know if anyone wants to help. Right now, I still need someone to make a fade tip video.