14 March 2017 - 00:00 CET
Hello guys.
I want to introduce a new system which we could use in the upcoming season. I took the idea of the still existing Half-Life 1 league, in which I am also part of. The main goal of the system is to (1) give weaker teams better chances of winning and (2) bring in a new tactical aspect on how to proceed in the whole season.
Specifications:
(a) For each game each team has to choose one map from the map pool. (they tell the nsl-ref's 5 minutes before the start of the game)
(b) If a team wins a round on the map they had chosen, it will get points depending on how often they picked the map in the current season already: 3 points if they never picked it, 2 points if they picked it once, 1 point if they picked it more than once.
(c) If a team wins a round on the map which was picked by the opponents side, they will get 3 points.
(d) If both teams choose the same map, they can change their mind.
Pro's:
+ Bigger tactical aspect for everyone
+ Teams can practise rarely played maps to probably beat higher skilled teams by advantage of map awareness and/or evolved tactics.
+ Motivates teams to become better on certain maps
Contra's:
- Semi-active teams could get annoyed if they have to play maps they dont know as well as their waistcoat pocket and will have a harder task to win.
Lets look at an example:
Team A plays against Team B. It's the third match of the season. Team A picks ns2_veil and Team B picks ns2_jambi. Team A never picked veil in the current season before and Team B picked jambi because they feel compfortable on it and really want to win against Team A.
This is the result:
So Team A gets 3+3 = 6 points on veil because they never picked it before. On jambi they get 3 points because they won 1 round on the mappick of the opponents.
9 points total
Team B gets 2 points because they won 1 round on their map, because they have picked it once already during the season.
2 points total
Final score:
Team A: 9
Team B: 2
In Half-Life 1 this system works out pretty well and gives new teams a better chance to achieve something. But it's also combined with some actual training to make use of this.
I am curious for your feedback and of course what admins will think about this.
I want to introduce a new system which we could use in the upcoming season. I took the idea of the still existing Half-Life 1 league, in which I am also part of. The main goal of the system is to (1) give weaker teams better chances of winning and (2) bring in a new tactical aspect on how to proceed in the whole season.
Specifications:
(a) For each game each team has to choose one map from the map pool. (they tell the nsl-ref's 5 minutes before the start of the game)
(b) If a team wins a round on the map they had chosen, it will get points depending on how often they picked the map in the current season already: 3 points if they never picked it, 2 points if they picked it once, 1 point if they picked it more than once.
(c) If a team wins a round on the map which was picked by the opponents side, they will get 3 points.
(d) If both teams choose the same map, they can change their mind.
Pro's:
+ Bigger tactical aspect for everyone
+ Teams can practise rarely played maps to probably beat higher skilled teams by advantage of map awareness and/or evolved tactics.
+ Motivates teams to become better on certain maps
Contra's:
- Semi-active teams could get annoyed if they have to play maps they dont know as well as their waistcoat pocket and will have a harder task to win.
Lets look at an example:
Team A plays against Team B. It's the third match of the season. Team A picks ns2_veil and Team B picks ns2_jambi. Team A never picked veil in the current season before and Team B picked jambi because they feel compfortable on it and really want to win against Team A.
This is the result:
So Team A gets 3+3 = 6 points on veil because they never picked it before. On jambi they get 3 points because they won 1 round on the mappick of the opponents.
9 points total
Team B gets 2 points because they won 1 round on their map, because they have picked it once already during the season.
2 points total
Final score:
Team A: 9
Team B: 2
In Half-Life 1 this system works out pretty well and gives new teams a better chance to achieve something. But it's also combined with some actual training to make use of this.
I am curious for your feedback and of course what admins will think about this.