Invitegathers

Tyr
6015
BEAST INFECTION
Posts
76
Location
Sweden
Joined
8 January 2014
19 August 2017 - 23:03 CEST
#1
A few weeks have passed now since the rebirth of invitegathers, and as promised people were allowed to trial. There was a large interest and many applicants, of which many passed the bar of the trial. But don't use that as an excuse to slack off, being a trial gave you a certain leeway, more will be demanded as a regular member.

The next wave of trials will begin soon after discussion with my moderators, once again: Anyone is allowed to trial, but trials will only be accepted if they have a good potential. Aka, put some effort into it if you want to join. Anyone that did not pass has been removed, and are allowed to re-apply to prove themselves once more.
Wob
Noavatar
B L I N K
Posts
296
Location
United Kingdom of Great Britain and Northern Ireland
Joined
18 January 2013
27 September 2017 - 12:28 CEST
#2
How do I know if I passed???
Handschuh
1468
Ram Ranch
Posts
16
Location
Germany
Joined
10 June 2007
28 September 2017 - 12:55 CEST
#3
Heard some ppl complained because someone kicked them without any notice if they were just not playing enough or something else
loMe
6335
Alski Syndrome
Posts
183
Location
United States of America
Joined
29 June 2014
28 September 2017 - 13:33 CEST
#4
Wob, when a player is put on trial it's marked on the Invite Gathers team page as "Trial Member." After reviewing the trial members your either removed from the team or that "Trial Member" tag is removed, meaning your in.

Handschu, that's kind of what a trial membership is. If you don't use it you lose it. Your on trial to prove you belong, and if you choose not to play we will remove you so other people can have the opportunity. We always remove people for a reason but we're not in the habbit of tracking down every person and explaining every time. If they want to contact us we will tell them why, but it's mostly come down to not active or no quite there (bad communication, listening, teamwork, or just plain slow overall)
BauerJankins
5841
nazi hunter izO
Posts
368
Location
Paderborn, Germany
Joined
20 October 2013
28 September 2017 - 14:43 CEST
#5
Afterall this whole feature is meant to be for relatively high skill games. The purpose of invite gathers is not to be a vip meeting point for cool friends, it's for high skill players who don't want to be stuck teaching people about their mistakes nonstop.
http://i.imgur.com/hr1ud2u.png
Mega
1942
pubstars
Posts
225
Location
Germany
Joined
28 September 2009
28 September 2017 - 22:04 CEST
#6

BauerJankins says

Afterall this whole feature is meant to be for relatively high skill games. The purpose of invite gathers is not to be a vip meeting point for cool friends, it's for high skill players who don't want to be stuck teaching people about their mistakes nonstop.




Would be nice if you're still teaching people somehow
(with writing tutorials/making videos giving people drills helping them somehow to get to your "invite gather level")
or there's a chance you're running out of players someday in the future for the invite gathers.
lebra
4566
REFORMED
Posts
141
Location
no., Iceland
Joined
17 January 2013
29 September 2017 - 20:01 CEST
#7

Mega says


BauerJankins says

Afterall this whole feature is meant to be for relatively high skill games. The purpose of invite gathers is not to be a vip meeting point for cool friends, it's for high skill players who don't want to be stuck teaching people about their mistakes nonstop.




Would be nice if you're still teaching people somehow
(with writing tutorials/making videos giving people drills helping them somehow to get to your "invite gather level")
or there's a chance you're running out of players someday in the future for the invite gathers.



If you have to teach people the basic, obvious fundamentals of the game comparable to breathing and eating in real life, no one can be arsed to do so.
phone
2104
Snoofed
Posts
227
Location
Zimbabwe
Joined
29 March 2010
4 October 2017 - 17:49 CEST
#8
arsed
Rammler
6949
Posts
54
Location
DORTMUND, Germany
Joined
3 February 2016
11 October 2017 - 14:42 CEST
#9
but i would judge all people the same and not the trial people in a special way. there are a lot of "non active members" in the invitegathers who never played a gather for years but never get kicked. there should be some cleaning too in my opinion.
and inactive trials should only be kicked when they are not known to the community.
a trial who played seasons, pcws and is known in the community is not a real trial member imo.
turtsmcgurts
6764
tokyo drifters
Posts
27
Location
United States of America
Joined
26 June 2015
11 October 2017 - 20:10 CEST
#10
somebody who played high level div1 (or prem in some cases), and somebody being trialed who has never shouldn't be treated equally because they aren't more often than not. returning players retain their game sense and decision making more or less, they just need to get their mechanics back. people with good game sense and decision making but rusty mechanics are so, so much more enjoyable to play with than the opposite (imo at least)
Nightsy
6452
Alski Syndrome
Posts
102
Location
Munich, Bhutan
Joined
18 September 2014
11 October 2017 - 21:17 CEST
#11

Rammler says

there should be some cleaning too in my opinion.






whoaaaa there buddy, dont get too german here
lebra
4566
REFORMED
Posts
141
Location
no., Iceland
Joined
17 January 2013
12 October 2017 - 06:30 CEST
#12

Rammler says

but i would judge all people the same and not the trial people in a special way. there are a lot of "non active members" in the invitegathers who never played a gather for years but never get kicked. there should be some cleaning too in my opinion.
and inactive trials should only be kicked when they are not known to the community.
a trial who played seasons, pcws and is known in the community is not a real trial member imo.




yeah I'm sure some active, well-known, div2 pub-hero that's finished a season or two along with scrims is of high value to the invite gather group. Just because you've played for a long time doesn't mean you're good, don't be delusional.
Rammler
6949
Posts
54
Location
DORTMUND, Germany
Joined
3 February 2016
12 October 2017 - 14:19 CEST
#13

lebra says


Rammler says

but i would judge all people the same and not the trial people in a special way. there are a lot of "non active members" in the invitegathers who never played a gather for years but never get kicked. there should be some cleaning too in my opinion.
and inactive trials should only be kicked when they are not known to the community.
a trial who played seasons, pcws and is known in the community is not a real trial member imo.




yeah I'm sure some active, well-known, div2 pub-hero that's finished a season or two along with scrims is of high value to the invite gather group. Just because you've played for a long time doesn't mean you're good, don't be delusional.




did not know invite gather is all about being good....... i thought it is about playing with people who know basics and not to teach every round.
but anyway. it was just a suggestion.
ryssk
Noavatar
Ram Ranch
Posts
319
Location
Sundsvall, Sweden
Joined
3 November 2012
12 October 2017 - 15:08 CEST
#14

Rammler says


lebra says


Rammler says

but i would judge all people the same and not the trial people in a special way. there are a lot of "non active members" in the invitegathers who never played a gather for years but never get kicked. there should be some cleaning too in my opinion.
and inactive trials should only be kicked when they are not known to the community.
a trial who played seasons, pcws and is known in the community is not a real trial member imo.




yeah I'm sure some active, well-known, div2 pub-hero that's finished a season or two along with scrims is of high value to the invite gather group. Just because you've played for a long time doesn't mean you're good, don't be delusional.




did not know invite gather is all about being good....... i thought it is about playing with people who know basics and not to teach every round.
but anyway. it was just a suggestion.





And when isnt being Good and knowing Basics go hand-by-hand?
lebra
4566
REFORMED
Posts
141
Location
no., Iceland
Joined
17 January 2013
12 October 2017 - 15:59 CEST
#15

Rammler says


lebra says


Rammler says

but i would judge all people the same and not the trial people in a special way. there are a lot of "non active members" in the invitegathers who never played a gather for years but never get kicked. there should be some cleaning too in my opinion.
and inactive trials should only be kicked when they are not known to the community.
a trial who played seasons, pcws and is known in the community is not a real trial member imo.




yeah I'm sure some active, well-known, div2 pub-hero that's finished a season or two along with scrims is of high value to the invite gather group. Just because you've played for a long time doesn't mean you're good, don't be delusional.




did not know invite gather is all about being good....... i thought it is about playing with people who know basics and not to teach every round.
but anyway. it was just a suggestion.




It originally started as "Goldens Gather Group" which was just a selected few in a steam group which consisted of mostly premium div players. Reason being people grew old of the frequent cancer and skill difference in regular gathers. I don't know how or when it developed into "Invite Gathers" since I wasn't around, but I can confidently say that group has already been very lenient towards accepting new players, a bit too much imho.
phone
2104
Snoofed
Posts
227
Location
Zimbabwe
Joined
29 March 2010
14 October 2017 - 23:02 CEST
#16
acutally medi had the idea of tier'd gather system like 2 years ago. i think people wanted like a prem div gather for a while, and when nsl didn't implement it people turned to bjfg and golden gather groups
Grissi
Noavatar
GoĆ°ar
Posts
18
Location
Reykjavik, Iceland
Joined
8 October 2005
16 October 2017 - 15:57 CEST
#17

lebra says


Rammler says


lebra says


Rammler says

but i would judge all people the same and not the trial people in a special way. there are a lot of "non active members" in the invitegathers who never played a gather for years but never get kicked. there should be some cleaning too in my opinion.
and inactive trials should only be kicked when they are not known to the community.
a trial who played seasons, pcws and is known in the community is not a real trial member imo.




yeah I'm sure some active, well-known, div2 pub-hero that's finished a season or two along with scrims is of high value to the invite gather group. Just because you've played for a long time doesn't mean you're good, don't be delusional.




did not know invite gather is all about being good....... i thought it is about playing with people who know basics and not to teach every round.
but anyway. it was just a suggestion.




It originally started as "Goldens Gather Group" which was just a selected few in a steam group which consisted of mostly premium div players. Reason being people grew old of the frequent cancer and skill difference in regular gathers. I don't know how or when it developed into "Invite Gathers" since I wasn't around, but I can confidently say that group has already been very lenient towards accepting new players, a bit too much imho.




There has always been a Invite gather, even in the old days there were invite gathers. The difference is that it got more visible when Golden made the ,,Golden gather group" with an ensl channel and then on the gather page.
Every single competitive game has a invite gather, generally people msg each other on steam/discord/other media and gather until they have enough for a pug match. Since most top level players generally have really high standards even when they play casually they find other players on similar level to play with, otherwise it gets quickly frustrating and boring for them.

The only difference right now is the visibility, everyone can see that it's happening. The good news is that you have a chance to trial and get invited to it, however you actually have to put in the work.

For every person that complains that it can't play the invite gather I have this answer: Put in the work, practise, get better and proof your worth! Show them you are good enough! Show them you that you really care!

For the people mentioning lack of players for normal gathers = There is clear need to recruit new people into the ENSL and someone needs to take on that work. Time to step up!


The only good argument I have seen is that it might be harder for players to grow when more experience players are not playing with them. If they take some time and really watch the invite gather games and ask the more experienced players for assistance you can get all the information you need to improve to the required level. Most players in ns2 are very helpful when people come and ask for assistance and they are very accessible.
Deck
Noavatar
Team Awesome
Posts
306
Location
United States of America
Joined
17 July 2014
17 October 2017 - 17:34 CEST
#18
To go off what Grissi wrote, I think what helps players improve is when better teams/players watch a team play and comment on what the team could do better. I know people that helped me, they took the time to really go in depth on how to think as marines or how to work as a team. Stuff I wouldn't have thought about as quickly, or wouldn't have been as clear without a top level player explaining it.

I think others have said, you can improve at ns2, but seems to help when it's a 1 on 1 conversation. Or a good player talking to a small group when watching footage or training. Some people can watch the hera marine video and probably learn a lot from it. Other people are probably going to have to be in the moment or watch how they move/do things and learn that way.

The way to get better is to internalize why you were successful or not successful and learn from it over and over again till it comes naturally. But if you don't have the movements of the game down, you can't skillfully play with the best players in the game. So you have to take the time to really learn all the movements, and when to do different things. Then you can try to outsmart a good player/team. When you aren't good enough, you feel like they always have the advantage on you. It's fun when it comes down to who makes the better play.
jope
Noavatar
Team Awesome
Posts
59
Location
Norway
Joined
7 April 2013
20 October 2017 - 05:22 CEST
#19

Deck says

To go off what Grissi wrote, I think what helps players improve is when better teams/players watch a team play and comment on what the team could do better. I know people that helped me, they took the time to really go in depth on how to think as marines or how to work as a team. Stuff I wouldn't have thought about as quickly, or wouldn't have been as clear without a top level player explaining it.

I think others have said, you can improve at ns2, but seems to help when it's a 1 on 1 conversation. Or a good player talking to a small group when watching footage or training. Some people can watch the hera marine video and probably learn a lot from it. Other people are probably going to have to be in the moment or watch how they move/do things and learn that way.

The way to get better is to internalize why you were successful or not successful and learn from it over and over again till it comes naturally. But if you don't have the movements of the game down, you can't skillfully play with the best players in the game. So you have to take the time to really learn all the movements, and when to do different things. Then you can try to outsmart a good player/team. When you aren't good enough, you feel like they always have the advantage on you. It's fun when it comes down to who makes the better play.






https://www.youtube.com/user/STINGREDDOG/videos

many builds later, but game sense is still the same
New Reply