Admin Abuse
- Posts
- 174
- Location
- Netherlands
- Joined
- 18 November 2012
Yea i played some pugs with FF on, it isn't bad at all. Just aim properly and get your marine positioning right. Ok there were some teamkills on both sides but they only had about 10hp left at the end of a fight with no med support but that shouldn't matter.
- Posts
- 80
- Location
- United States of America
- Joined
- 24 April 2013
I'm all for friendly fire. See my post ;)
But to the above comment, I think the point of friendly fire is that killing your teammate who has 2% health left matters ALOT. Saving and rt then pistoling it yourself matters ALOT.
Allowing competitive players to be careless with their shooting has no advantage
Admin Abuse
- Posts
- 174
- Location
- Netherlands
- Joined
- 18 November 2012
Yea the div 1 players will probably be able to live with it because of how good their aim is, while i think some of the lower div players will have to be carefull when shooting a skulk on a RT, oraa skulk jumping around his teammate.
Team Work & Tactics
- Posts
- 90
- Location
- United Kingdom of Great Britain and Northern Ireland
- Joined
- 28 December 2012
We had Ray merc for us last night and User210 managed to TK Ray as when he was Onos.
Much hilarity ensued
one brit too many
- Posts
- 90
- Location
- London, United Kingdom of Great Britain and Northern Ireland
- Joined
- 13 February 2013
Haha awesome, wish I was watching.
- Posts
- 14
- Location
- France
- Joined
- 17 May 2005
I will have my revenge... !
But seriously, I've played only a single round with friendly fire, and it's awesome. Just thinking about the impact it has on the game, is great. It gives more importance on aiming correctly, positioning as alien, being more aware of your teammates in the room, etc...
For example, something that is ridiculous on ns2 : 2 skulks can hide behind a rt and bite it at the same time while a marine can't even kill one... GEH
- Posts
- 78
- Location
- Las Vegas, United States of America
- Joined
- 8 February 2013
I just got caught up with this thread. All I have to say if this gets implemented for S3 is that this will definitely be interesting in terms of gameplay dynamics. It will go one of two ways: either entirely awesome or severely shitty; there is no in-between in my opinion.
Bring on the TKs!
- Posts
- 12
- Location
- Toulouse, France
- Joined
- 6 May 2005
Ahah @RedDog more fun to stream now. You gonna see some awesome TKs. In NS1 in a comp game I save a onos from death with my lerk and land 1 bite on him after killing the last marine chasing him and he died ! Best TK ever :)
RadicaL
- Posts
- 59
- Location
- Munich, Germany
- Joined
- 13 January 2012
The link didnt work for me so I 'had to' watch the whole thing.(gg fun watch)
Hilarity starts at around the 20th minute mark. The season will have a hard time to beat that!
Div2orDisband
- Posts
- 46
- Location
- Bruges, Belgium
- Joined
- 6 April 2013
Had my doubts about it, but I must say I enjoyed playing with ff yesterday.
Although, I'm thinking mines shouldn't do ff damage. Placing them on phasegates for defense, only to see them blow up your own teammate is, while amusing, kinda problematic imo. It sort of nerfs mines in general, and they're already costly enough as is.
- Posts
- 1
- Location
- Earth
- Joined
- 12 September 2013
i wish i would have found out earlier that you are going to use friendly fire. its at the moment not fully functional (all grenades ignore friendly players). I assume the only weapons/abilities excluded from friendly fire would be: bilebomb, bombard, gas grenade and spores? (ofc also welders and healspray)
Skill Issue
- Posts
- 57
- Location
- Canada
- Joined
- 27 December 2009
That sounds about right, sewlek.
- Posts
- 70
- Location
- France
- Joined
- 28 September 2005
Spike is a pain in the ass really, especially with the spread there is on it. Also flamethrower but it's less used.
one brit too many
- Posts
- 90
- Location
- London, United Kingdom of Great Britain and Northern Ireland
- Joined
- 13 February 2013
Arcs also do friendly fire to Marine structures. Not sure if that's intended. Guess it makes sense though.
SUPERDUPONT
- Posts
- 18
- Location
- France
- Joined
- 22 March 2013
Don't be stupid, just destroy the cyst. And they can't use whips
Yes Ben I know how whips work and have received quite a few lessons recently even if I had not previously been aware. The point was more that a potential strategy has a significant and in my opinion unwarranted draw back and the sort-of alien equivalent (whip bombard) does not damage alien structures.
Previously arcs damaging friendly structures was kind of an irrelevant quirk that looked more like an oversight on Dragon's part considering they would typically be used away from Marine structures. I think it is reasonably fair that a Marine com should be able to dedicate that res to try and deal with these kind of attacks without having someone weld everything up afterwards.
- Posts
- 28
- Location
- Germany
- Joined
- 12 April 2013
isnt the main difference that arcs can shoot through walls? so if the whips go crazy shooting against walls and such u want all buildings around that wall to get damaged?